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Virdyne Technologies
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Blogs

James Hofmann's Comments

Comment In: Console makers may have a case of innovator's dilemma [News - 01/17/2013 - 03:00]

There were other farmers who ...

There were other farmers who didn 't kill their chickens. But they said, we should try to trade our eggs for other things. They put all their eggs in one basket, and brought it to the market, and came back with a feast. r n r nBut when they tried ...

Comment In: How Ace of Spades gave Jagex a lesson in community management [News - 01/08/2013 - 04:08]

Original: Trench warfare capture-the-flag game ...

Original: Trench warfare capture-the-flag game with two teams dig trenches and tunnels or build up fortifications to snipe from. Weapons are archetypical small arms rifle, shotgun, submachine gun, grenades . One headshot from the rifle kills, and recoil is relatively easy to control so most engagements end quickly, and use ...

Comment In: Valve's Newell opens up about his 'Steam Box' plans [News - 01/09/2013 - 07:00]

Rotary input please. It 's ...

Rotary input please. It 's not legit if it can 't play Pong.

Comment In: 2013: The year of the microconsole? [News - 01/08/2013 - 01:11]

I don 't think they ...

I don 't think they 'll bomb. They might all succeed. Maybe particular companies and models will underdeliver, but as a whole this push isn 't likely to fail. You can already find, today, a whole range of Android tablets for lt 100, unsubsidized and with little-to-zero marketing gimmickry. Using ...

Comment In: Betting on style with Saltsman and Wohlwend's Hundreds [News - 01/04/2013 - 12:50]

You 're thinking of the ...

You 're thinking of the Red and White Comedy Poster . r n r nhttp://tvtropes.org/pmwiki/pmwiki.php/Main/RedAndWhiteComedyPoster

Comment In: Video Game Industry Predictions 2013 [Blog - 01/01/2013 - 08:15]

A crop of indie multiplayer ...

A crop of indie multiplayer games will come out of nowhere and hit it big. r n r nA crop of build-it/collect-it/play-it game/toy/tool hybrids will come out of nowhere and hit it big. r n r nA hardware-driven game that nobody was anticipating will come out of nowhere and hit ...

Comment In: White as a Sheet [Blog - 01/01/2013 - 12:59]

The way you know you ...

The way you know you 're doing good creative work is: IT 'S SCARING YOU. r n r nIf you feel the need to apologize for satisfying your own comfort zone, you 've already screwed up.

Comment In: The long tail [Blog - 11/29/2012 - 10:20]

It s fair to say ...

It s fair to say that small games are back, and that s a great thing for the independent developer. r n r nSmall games, and also unusual games. An ultra-niche concept like Artemis, for example, now actually stands a chance. I think this point is easily lost, because it ...

Comment In: Waterfall Game Development Done Right [Feature - 11/21/2012 - 09:30]

I think the essential difference ...

I think the essential difference between manufacturing and software is that hardware 's physical constraints and lead times produce a lot of known-quantity requirements and deadlines that aren 't negotiable, while software allows everything to be negotiated, so experienced and well-managed practitioners can preserve any amount of desired flexibility into ...

Comment In: The End of the Journey: One Indie Studio's Tale [Feature - 11/06/2012 - 04:00]

My indie story feels very ...

My indie story feels very reminiscent of this one, the only difference being that I 've stayed solo, I haven 't stopped yet, and as of late I 've latched onto the idea that I should be increasingly radical with each successive project, because, in Yogi Berra-esque fashion, low risk ...

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