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Blogs

James Liu's Blog

Developer/Owner at BoxCat Games

BoxCat Facebook
BoxCat Twitter

We made Nameless: the Hackers RPG for iOS
iTunes (Full Version): http://nth.box.cat
iTunes (Lite Version): http://nthl.box.cat 

Looking to make friends!
Add me on Twitter: @JamesBoxCat

Member Blogs

Re-imagining JRPG for Mobile Touch-Screen (Part 1)  Featured Blogs
Posted by James Liu on Mon, 03 Jun 2013 02:30:00 EDT in Smartphone/Tablet, Design
Built a mobile specific, touch-screen, bite-size 12-Hour JRPG with 2.6 people in 9 months using $6,000 USD. We used several design paradigms found in Enterprise Software Development. We hope that you'll find our little tricks useful.
Read More... | 0 Comments

Newbies Exhibiting at GDC Play! Our Costs and Lessons.  Featured Blogs
Posted by James Liu on Fri, 17 May 2013 08:35:00 EDT in Business/Marketing, Indie
Each industry has a unique landscape that takes time to observe and understand. Coming into the game industry for the first time, we knew nothing. As a team, we've seen other industries. Was Exhibiting at GDC Play for $3250 USD worth the price of tuition?
Read More... | 6 Comments

Effect of Sessions and App Gifting on Nameless AppStore Ranks  Featured Blogs
Posted by James Liu on Fri, 10 May 2013 11:31:00 EDT in Business/Marketing
We noticed some odd behavior in our ranking metrics. Some days we would sell less, but rise in rank more. We would like to share our metrics about “Play Sessions” and “Formula” hearsay. If we knew before, we may have designed our game differently.
Read More... | 3 Comments

Ranking Metrics for "Nameless" Premium iOS RPG with no IAP  Featured Blogs
Posted by James Liu on Mon, 06 May 2013 10:35:00 EDT in Smartphone/Tablet, Business/Marketing
Why aren’t there more Premium Games and Higher Prices on the AppStore? We’re not sure, but we have some interesting metrics about “Sessions” and “Formula” hearsay. "Nameless the Hackers" is a 12+ hour traditional turn-based RPG with no Virtual Pad.
Read More... | 14 Comments

Breaking in – Nameless the Hackers RPG  Featured Blogs
Posted by James Liu on Fri, 03 May 2013 01:00:00 EDT in Business/Marketing, Smartphone/Tablet
Breaking into the mobile games industry. An indie development group’s retrospective on independently launching a Premium IOS J-RPG about Hackers. Coming from other industries, we knew metrics are important. We captured our “break-in” moment.
Read More... | 10 Comments

   

James Liu's Comments

Comment In: Newbies Exhibiting at GDC Play! Our Costs and Lessons. [Blog - 05/17/2013 - 08:35]

Sure We 're hoping to ...

Sure We 're hoping to share what we can with the development community. r n r nPlease give us a link to the translated article. We 'll share it on our channels as well.

Comment In: Effect of Sessions and App Gifting on Nameless AppStore Ranks [Blog - 05/10/2013 - 11:31]

Currently we 're looking at ...

Currently we 're looking at the TapJoy Graphics which are reporting hourly session data. Chartboost also has a bootups metric too. r n r nAgain, we 're pretty unvalidated in this. Some devs on the TouchArcade Forums have mentioned they don 't feel this same affect. r n r nWe ...

Comment In: Ranking Metrics for "Nameless" Premium iOS RPG with no IAP [Blog - 05/06/2013 - 10:35]

Thanks That 75K number is ...

Thanks That 75K number is nice though :D r n r nHoping for long-term sales.

Comment In: Educational Games, Any Progress? [Blog - 05/05/2013 - 12:00]

Agreed Number Munchers Also LOGO, ...

Agreed Number Munchers Also LOGO, which wasn 't really an educational game, but more like a introduction to programming. Loved pushing that turtle around.

Comment In: Breaking in – Nameless the Hackers RPG [Blog - 05/03/2013 - 01:00]

Btw: Second Post is up. ...

Btw: Second Post is up.

   

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