Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 31, 2014
arrowPress Releases
August 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

james vaughan's Blog   Expert Blogs

 

Originally a strategy consultant, James Vaughan was a surprise entrant into the gaming industry due to the global success of his infectious mobile strategy game, Plague Inc. Developed as a hobby, Plague Inc. went viral, becoming the #1 paid iPhone & iPad game in a mere 5 days. It was one of the top mobile games of 2012 and 2013 with tens of millions of downloads. James is British, lives in London, and has a degree in Economics. Since the launch, he has quit his job and now works on Plague Inc. full-time.

 

Expert Blogs

Posted by james vaughan on Thu, 26 Dec 2013 05:11:00 EST in Business/Marketing, Indie, Smartphone/Tablet, Mobile Games
James Vaughan, the developer of Plague Inc. attempts to understand why the number of Paid apps in the top 100 Grossing chart increased by 250% on Christmas Day! He highlights the Christmas Paid Spike and identifies potential causes.



james vaughan's Comments

Comment In: [Blog - 06/02/2013 - 04:09]

Great article - completely agree ...

Great article - completely agree with it. I went through a similar mental journey when designing Plague Inc. - how to make cool things happen and let the player influence them

Comment In: [News - 01/07/2013 - 04:16]

The existence of real time ...

The existence of real time sales charts for the Apple App Store and Google Play are also important here as they also replace 'best of ' lists. r n r nAt the click of a button - any person with iTunes can see the top 100 apps of 2012 by ...