I made video games, and I blog about them on Gamasutra and my personal website, www.jamesonquave.com
You can also follow me on twitter @jquave.
Until otherwise specified, I am a freelancer who does independent game development contracts, develops products for Unity, the Apple App Store, and the web; I blog about things I think up after having too much to drink, and sometimes it's actually interesting.
I'm also part of the development team for the game Macro (macrothegame.com) which is known by some in the indie community.
Today Microsoft announced their new console, the Xbox One. It relies on heavy integration with cable television, multi-tasking, mobile phones, kinect, and voice commands.
A life-long game developer and mobile studio founder's thoughts on the Ouya.
[News - 02/04/2014 - 01:00]
I 'm possibly a bit ...
I 'm possibly a bit biased, but I think my game Dream Flight is a better take on this mechanic :
[Blog - 01/03/2013 - 06:45]
Designing for different screen sizes ...
Designing for different screen sizes is quite different from designing for completely different input systems touch vs gamepad in combination with vastly different screen sizes. If you 're targetting Ouya, no problem. Just make it work, it 's clearly possible.. but don 't expect many current Android apps to get ...