Jamie Madigan's Blog
Writes about the psychology of video games here and over at www.psychologyofgames.com. Follow on Twitter: @JamieMadigan
Destiny's loot system leaves out one very important component that could make playing the game more compulsive and habit forming. But it adds in another that might be prolonging player enjoyment after getting a sweet loot drop.
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.
Does violent content in video games cause violence in real-life? Or might something more mundane like frustration over controls and difficulty offer an alternative explanation?
My wife was once highly offended by a cartoon mole, and the story highlights how a simple attack on self-concept can reduce the frequency and severity of cheating in video games.
The story of one very scary bridge in British Columbia may explain why some Game of the Year discussions ignore the flaws in video games like The Last of Us.
Many of us are comparing bulleted lists of new console features when trying to decide which to buy. Thatís a step up from blind fanboyism, but such an approach can still trigger a couple of mental errors in judgment. Hereís how to avoid them.
Jamie Madigan's Comments
[Blog - 10/08/2014 - 01:34]
[Blog - 07/15/2014 - 01:52]
[News - 06/06/2013 - 06:28]
I like how straight forward ...
I like how straight forward MS is being here and telling us exactly what we get without using PR speak or other wishy-washy language. They even come out and say Yo, we may change any of this at some time in the future, so ...keep that in mind. That said, ...
[Blog - 06/03/2013 - 02:16]
[News - 05/15/2013 - 03:51]
I count myself among those ...
I count myself among those who never understood the big deal about this term. It fits, it 's short, it 's not awkward unlike any alternative I 've seen , and it 's generally understood. If you want more specificity, just add modifiers: core gamer, casual gamer, etc. And if ...
[Blog - 05/13/2013 - 03:00]
I didn 't mention it ...
I didn 't mention it in the OP, but the researchers actually thought of this too. They had a follow-up experiment where they let people in the sequential condition scroll back and forth between options. The effects on likelihood to switch was definitely less, but it was still there. They ...