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Jamie Madigan's Comments

Comment In: Valve's Wolpaw Dodges Portal 2 Hype [News - 09/20/2010 - 10:09]

Despite being a game it ...

Despite being a game it told this intimate story about your relationship with this one other character. Yep, the relationship between Chell and the Weighted Companion Cube is one I'll never forget.

Comment In: Games 'Help Us Make Right Decisions Faster', Study Shows [News - 09/14/2010 - 03:54]

You all are getting too ...

You all are getting too hung up on the strategy genre thing. The main thing is that fast paced games requiring more attention created the effects. The guy chose his words poorly in the quote. Personally, I wonder how long the effects lasted. Whenever I hear about this stuff wonder ...

Comment In: Valve Begins Testing 'Steam Wallet' [News - 09/13/2010 - 12:33]

It's a nice feature for ...

It's a nice feature for people who don't/won't/can't use credit cards. Teens come to mind, and credit cards are a lot less common in some countries. The gifting stuff is nice, too. It'd be neat to be able to put money in people's accounts --who knows, maybe this will replace ...

Comment In: Analysis: The Role of Hedonic Adaptation in Game Reviews [News - 07/09/2010 - 08:51]

Glad you all like the ...

Glad you all like the article. Thanks

Comment In: Blizzard Retracts Real ID Forum Policy Amid Uproar [News - 07/09/2010 - 10:17]

That was fast. I really ...

That was fast. I really would have been interested to see what would have happened if they had gone through with it. I mean in terms of trolling and jerkishness, not the murdering and face eating everyone was expecting.

Comment In: The Psychology Of Games: Xbox Game Room's Dummy Pricing (Not for Dummies) [News - 03/23/2010 - 04:10]

@Blake: I think it's a ...

@Blake: I think it's a stretch to call Ariely's exercise a study. It was, presumably, one class and the process might not have been too rigorous. And he doesn't say if he told them it was an experiment or exercise up front. But there IS a body of scientific literature ...

Comment In: Opinion: Fear and Loathing in Farmville [News - 03/22/2010 - 08:28]

Great read and a nice ...

Great read and a nice summary of the fun vs. revenue tension that a lot of developers must be experiencing. I've kind of tried to be neutral about the use of psychology to influence player behaviors in my own writing, but others are certainly reacting strongly to it and making ...

Comment In: The Psychology Of Games: The Glitcher's Dilemma [News - 03/05/2010 - 10:07]

Man, you guys have great ...

Man, you guys have great comments in here, way more than I can reply to since I'm supposed to be doing my day job right now. Thanks, though I love the tone of the conversations.

Comment In: Analysis: Fun is Had When Your Time Flies [News - 02/11/2010 - 09:46]

Uh... You're both right Also, ...

Uh... You're both right Also, spellcheck hates me.

Comment In: Analysis: Zombies, Barbarians And Loss Aversion [News - 01/26/2010 - 08:32]

Thanks for the comments, all ...

Thanks for the comments, all I'm looking forward to sharing more articles here. @John Smith: not my wording, but it seems clear to me that anyone not saved will die and anyone not killed will be saved. @Blake Schreurs: I think that's exactly why loss aversion is so powerful -- ...

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