Jana Reinhardt's Blog
Germany-based indie developer and artist of Rat King Entertainment. We did Tumblox (iOS) and Pitman (iOS/Win/Mac) and work now on environmentral puzzle TRI (Win/Mac).
twitter: ratkingslair (game design/programming) and rottenhedgehog (artist/me)
We love to be experimental and adore the good old times, when games didn't have more tutorials then content. And Achievements weren't gameplay.
We take part in Ludum Dare, 7DRL and Global Game Jam.
Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH.
A week ago I was at the perfect game jam in France. The theme was controllers. This article is about games and the people I met there.
Yes! Germany has an Indie Festival. What happened there, which games could be played, who gave a talk and what makes this festival so special?
My thoughts about the German indie scene, where they come from and a incomplete listing of developers.
This article is about two dwarf games sharing the same elements. In my article I point out how little design decisions can make the difference.
How did game development come this far, to sell even the slightest appearance of gameplay? Are we that desperate? And why do so many of these pre-pre-alphas pop-up these days?
Jana Reinhardt's Comments
[Blog - 08/28/2014 - 10:29]
Thanks : r n r ...
Thanks : r n r nFind out who will attend the festival. I did send invitations for our booth to people from the German and Austrian press, since it was very likely that they wouldn 't miss the event. Where the contact was missing, I asked them mostly on Twitter ...
[Blog - 10/24/2013 - 05:28]
It 's very clever to ...
It 's very clever to use IndieGogo as a pre-order platform, because that is what crowdfunding already has become. The game looks great, hope your campaign will fund it.
[Blog - 03/04/2013 - 09:04]
[Blog - 10/15/2012 - 05:09]
Thank you for the nice ...
Thank you for the nice comments r nI hope it 's transported in the article that Dylan and his team didn 't clone the game, that 's just what I was thinking at a first glance r n r nBut I guess I forgot to circle up the article back ...
[Blog - 07/25/2012 - 06:26]
Alpha is not great, because ...
Alpha is not great, because I have no confidence in me or my staff we are mainly two people , but having not much experience in marketing or huge budget for it. With this alpha step-by-step release I hope to overcome the problem of doing perfect marketing for this one ...
[News - 05/22/2012 - 11:08]