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Jana Reinhardt's Blog   Expert Blogs

 

Germany-based indie developer and artist of Rat King Entertainment. We did Tumblox (iOS) and Pitman (iOS/Win/Mac) and work now on environmentral puzzle TRI (Win/Mac).

web/blog: ratking.de

twitter: ratkingslair (game design/programming) and rottenhedgehog (artist/me)

facebook

We love to be experimental and adore the good old times, when games didn't have more tutorials then content. And Achievements weren't gameplay.

We take part in Ludum Dare, 7DRL and Global Game Jam.

 

Expert Blogs

Posted by Jana Reinhardt on Thu, 28 Aug 2014 10:29:00 EDT in Business/Marketing, Indie
Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH.


Posted by Jana Reinhardt on Mon, 11 Nov 2013 03:09:00 EST in Programming
A week ago I was at the perfect game jam in France. The theme was controllers. This article is about games and the people I met there.


Posted by Jana Reinhardt on Thu, 02 May 2013 04:27:00 EDT in Business/Marketing, Indie
Yes! Germany has an Indie Festival. What happened there, which games could be played, who gave a talk and what makes this festival so special?


Posted by Jana Reinhardt on Mon, 04 Mar 2013 09:04:00 EST in Business/Marketing, Indie
My thoughts about the German indie scene, where they come from and a incomplete listing of developers.


Posted by Jana Reinhardt on Mon, 15 Oct 2012 05:09:00 EDT in Design, Indie
This article is about two dwarf games sharing the same elements. In my article I point out how little design decisions can make the difference.


Posted by Jana Reinhardt on Wed, 25 Jul 2012 06:26:00 EDT in Business/Marketing, Indie
How did game development come this far, to sell even the slightest appearance of gameplay? Are we that desperate? And why do so many of these pre-pre-alphas pop-up these days?



Jana Reinhardt's Comments

Comment In: [Blog - 08/28/2014 - 10:29]

Thanks : r n r ...

Thanks : r n r nFind out who will attend the festival. I did send invitations for our booth to people from the German and Austrian press, since it was very likely that they wouldn 't miss the event. Where the contact was missing, I asked them mostly on Twitter ...

Comment In: [Blog - 10/24/2013 - 05:28]

It 's very clever to ...

It 's very clever to use IndieGogo as a pre-order platform, because that is what crowdfunding already has become. The game looks great, hope your campaign will fund it.

Comment In: [Blog - 03/04/2013 - 09:04]

I know :D Good luck ...

I know :D Good luck on your way You can always aks, when you need advice.

Comment In: [Blog - 10/15/2012 - 05:09]

Thank you for the nice ...

Thank you for the nice comments r nI hope it 's transported in the article that Dylan and his team didn 't clone the game, that 's just what I was thinking at a first glance r n r nBut I guess I forgot to circle up the article back ...

Comment In: [Blog - 07/25/2012 - 06:26]

Alpha is not great, because ...

Alpha is not great, because I have no confidence in me or my staff we are mainly two people , but having not much experience in marketing or huge budget for it. With this alpha step-by-step release I hope to overcome the problem of doing perfect marketing for this one ...

Comment In: [News - 05/22/2012 - 11:08]

Why does the customer Big ...

Why does the customer Big Brother social dude has to ask for permission Isn 't that the duty of the developer