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Jason Bakker's Comments

Comment In: To Play Or Not To Play? [Feature - 09/27/2011 - 04:50]

I think it has less ...

I think it has less to do with what you do in your spare time, and more to do with how you approach it. If you approach the activities you engage in outside work with the same focus of learning and absorbing, you'll be able to use that knowledge in ...

Comment In: Interview: Warco Aims To Show The Human Side Of War [News - 09/21/2011 - 02:55]

@Jonathan - Are you sure ...

@Jonathan - Are you sure everyone out there has a crystal clear understanding of war Personally I feel I know next to nothing about it - I've never even been close to being in a war, and certainly don't feel like my feelings about it are obviously correct. This game ...

Comment In: Why Brainstorming is NOT Game Design [Blog - 09/19/2011 - 07:24]

Brainstorming - coming up with ...

Brainstorming - coming up with ideas - is not game design. Thinking critically about those ideas, mentally prototyping them, filtering out the bad ones, and finding the ones with the most potential to be good is, to me, part of game design. I've worked on a project where I approached ...

Comment In: SpyParty And The Indie Ethos: Chris Hecker Speaks [Feature - 09/09/2011 - 04:50]

It's just a matter of ...

It's just a matter of opinion. Personally I'd agree with Chris - I'd prefer to play something new and innovative than something polished and derivative. I think it's possible to for a game in which you shoot tentacled aliens to be innovative and interesting, but it would be the exception ...

Comment In: Hey, a Dinosaur Game Would Be Cool [Blog - 06/21/2011 - 11:51]

To be honest, I don't ...

To be honest, I don't see much difference between your idea and a dinosaur game would be cool . Both are static, both are open to a hundred interpretations, and neither have an answer for the innumerable questions that arise during development, questions whose answers define what the final product ...

Comment In: Persuasive Games: Exploitationware [Feature - 05/03/2011 - 04:25]

Yeah, I was thinking along ...

Yeah, I was thinking along the same lines. Fauxgames As in, gamification leads to the creation of fauxgames.

Comment In: Understanding the Medium [Blog - 12/20/2010 - 02:56]

Thanks for the kind words, ...

Thanks for the kind words, Matthew : I have been working towards putting my thoughts into action since writing this, but am still a fair way from providing demonstrable proof of my beliefs.

Comment In: IndieCade 2010 Announces Finalists For October Festival [News - 09/02/2010 - 05:09]

Wow, I love this writeup ...

Wow, I love this writeup Way better than a list of names :

Comment In: Atlus 'Dissolved' By Parent Company Index Holdings [News - 08/30/2010 - 08:08]

If this means Atlus not ...

If this means Atlus not existing in some form and releasing unique and awesome games, then this is terrible news. Atlus are awesome.

Comment In: Analysis: I Love You Just The Way You Are [News - 08/26/2010 - 08:50]

A game that actually hits ...

A game that actually hits the place that this article explores to me is Metal Gear Solid 4 I enjoyed my time playing it, even though I felt it had some pretty major issues, but the strong sense of authorship and the design choices that made it less playable actually ...

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