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May 24, 2013
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Trendy Entertainment
Gameplay Producer
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Wargaming.net
Release Manager
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Blogs

Jason Carter's Comments

Comment In: Making it in Indie Games: Starter Guide [Blog - 03/01/2013 - 01:31]

This is inspiring. Most of ...

This is inspiring. Most of it is stuff I 've read before, but you put it nicely and succinctly and in a way that makes the reader feel supported while reading it. Well written.

Comment In: Not even Apple knows what's inside Curiosity's cube [News - 11/08/2012 - 05:23]

I bet the person that ...

I bet the person that gets to the center just gets a message saying: r n r n The meaning of life r n r nAnd that 's it.

Comment In: Facebook is feeling the impact of Zynga's troubles [News - 10/23/2012 - 06:11]

Agreed, I don 't play ...

Agreed, I don 't play facebook games, but if they aren 't able to easily port them to android / iPhone apps with a simple click to login with facebook button like so many things have now, then I can see this being a problem. r n r nAnd if ...

Comment In: When does effective free-to-play design become an ethical matter? [News - 10/12/2012 - 04:00]

I think there is a ...

I think there is a difference between freemium and free-to-play models. I think that freemium has a slightly negative connotation to it as a subset of F2P games. r n r nFreemium suggests that you get part of the game for free but have to pay to enjoy it all ...

Comment In: Apps on Steam and indie game creation [Blog - 10/03/2012 - 11:16]

So many 12 year olds ...

So many 12 year olds are going to love this r n r nOk in all seriousness I started out on Gamemaker and still have some unfinished projects that I might consider polishing up with this, but this is pretty cool for the art savvy but programmatically challenged designer, where ...

Comment In: Want to be Surrounded By a Thriving Local Games Industry? Grow Yours [Feature - 08/21/2012 - 04:30]

This is inspiring. I just ...

This is inspiring. I just recently started going to the Denver, CO IDGA chapter and it 's pretty small here. r n r nIt 's a great opportunity to grow the indie dev scene here in Colorado and promote something really fun and exciting. Neat article.

Comment In: The Game Design Tax Man [Blog - 08/22/2012 - 01:20]

@Josh I 'm not looking ...

@Josh I 'm not looking for a ten hour tutorial that walks me through every single detail about playing the game. Just something that tells me the general rules of the game and gives me a small push as to where to focus on to begin learning the game on ...

Comment In: My Ideal MMO: A 5 part series on a theoretical Sandbox MMO [Blog - 07/11/2012 - 02:30]

I edited the post to ...

I edited the post to address this issue with a small section on soul binding. :D Thanks for the good idea though.

Comment In: Why EverQuest house SOE went all-in with free-to-play games [News - 06/28/2012 - 04:06]

I think vanity items is ...

I think vanity items is mainly the way to go for this. r n r nMake a system where you can reskin old items with skins bought in a store and just make some amazing looking models for people to purchase and upgrade their armor. r n r nPay to ...

Comment In: When Violence Meets Honor in History and Games [Feature - 06/21/2012 - 04:15]

Haha, there is a sort ...

Haha, there is a sort of respect among the PvP players on WoW servers. I was never the best player, but I was just under all the best pvpers on my server in skill and rank, sitting about 1800-1900ish in arena during season 4,6 and 9/10 i think. r n ...

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