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Blogs

Jason Carter's Comments

Comment In: Emotions and Randomness - Loot Drops [Blog - 04/03/2013 - 06:25]

Hah, sorry jokes don 't ...

Hah, sorry jokes don 't come across well over the internet. I meant play as in a theatrical play, it was a play on words. - - r n r nI enjoyed reading your responses, not that I completely agree with you. r n r nI think I can both ...

Comment In: Guild Wars 2 Economy Review [Blog - 04/26/2013 - 03:46]

I have played GW2 to ...

I have played GW2 to the cap as well, and was a business student, and while I am most certainly not an experienced economist, you hit the nail on the head. Very good article I had a few points to add as well from a game design perspective. r n ...

Comment In: The Language of Monetization Design [Feature - 03/13/2013 - 04:00]

The whole subscription vs. microtransaction ...

The whole subscription vs. microtransaction paradigm is so limiting that it is crippling our industry. There are not two ways to monetize a game. There are millions, limited only by our imagination and our ability to articulate our ideas to our fellows. r n r nCould not agree more. Well, ...

Comment In: Making it in Indie Games: Starter Guide [Blog - 03/01/2013 - 01:31]

This is inspiring. Most of ...

This is inspiring. Most of it is stuff I 've read before, but you put it nicely and succinctly and in a way that makes the reader feel supported while reading it. Well written.

Comment In: Not even Apple knows what's inside Curiosity's cube [News - 11/08/2012 - 05:23]

I bet the person that ...

I bet the person that gets to the center just gets a message saying: r n r n The meaning of life r n r nAnd that 's it.

Comment In: Facebook is feeling the impact of Zynga's troubles [News - 10/23/2012 - 06:11]

Agreed, I don 't play ...

Agreed, I don 't play facebook games, but if they aren 't able to easily port them to android / iPhone apps with a simple click to login with facebook button like so many things have now, then I can see this being a problem. r n r nAnd if ...

Comment In: When does effective free-to-play design become an ethical matter? [News - 10/12/2012 - 04:00]

I think there is a ...

I think there is a difference between freemium and free-to-play models. I think that freemium has a slightly negative connotation to it as a subset of F2P games. r n r nFreemium suggests that you get part of the game for free but have to pay to enjoy it all ...

Comment In: Apps on Steam and indie game creation [Blog - 10/03/2012 - 11:16]

So many 12 year olds ...

So many 12 year olds are going to love this r n r nOk in all seriousness I started out on Gamemaker and still have some unfinished projects that I might consider polishing up with this, but this is pretty cool for the art savvy but programmatically challenged designer, where ...

Comment In: Want to be Surrounded By a Thriving Local Games Industry? Grow Yours [Feature - 08/21/2012 - 04:30]

This is inspiring. I just ...

This is inspiring. I just recently started going to the Denver, CO IDGA chapter and it 's pretty small here. r n r nIt 's a great opportunity to grow the indie dev scene here in Colorado and promote something really fun and exciting. Neat article.

Comment In: The Game Design Tax Man [Blog - 08/22/2012 - 01:20]

@Josh I 'm not looking ...

@Josh I 'm not looking for a ten hour tutorial that walks me through every single detail about playing the game. Just something that tells me the general rules of the game and gives me a small push as to where to focus on to begin learning the game on ...

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