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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
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Sony Computer Entertainment America LLC
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Beachhead / Activision
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Sony Computer Entertainment America LLC
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Jason Manley's Comments

Comment In: Kotick: Activision Could Withdraw PS3 Support Without A Price Cut [News - 06/19/2009 - 06:28]

chuckle ...

chuckle

Comment In: G4C: Gee, Jenkins Talk Game Communities For Change [News - 05/29/2009 - 07:36]

It is fascinating to me ...

It is fascinating to me that basic information on online community development is now front page news. The games industry is so far behind in it's knowledge of social networking and community building that this information is considered new for many people. I have been running my online community since ...

Comment In: The Hobbit Director Del Toro On Games' 'Story Engine' Future [News - 05/26/2009 - 05:08]

Agreed. Film folks understand the ...

Agreed. Film folks understand the big picture but as we all know..making games is an art unto itself. Google found that out with Lively. Spielberg and Lucas have found that out the hard way too. He is right though. At some point someone is going to get the film/games/graphic novel ...

Comment In: Q&A: Recoil Games Reveals Eco-Themed FPS Earth No More [News - 05/18/2009 - 01:48]

congrats guys...that looks awesome Looking ...

congrats guys...that looks awesome Looking forward to more.

Comment In: Report: Outsourcing Alone Not The Answer To Big Cost Savings [News - 05/11/2009 - 09:36]

Nicolas, Only those companies built ...

Nicolas, Only those companies built with high turnover, student based teams, who are still learning how to make games require clients to spend considerable money to go into those studios to teach them how to do their jobs. There is no reason for a developer to send their teams to ...

[Previous Jason Manley Comments]   

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