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Jason Rohrer's Blog   Expert Blogs


Since 2004, I have designed, programmed, and released 16 games:  Transcend, Cultivation, Passage, Gravitation, Perfectionism, Idealism, Police Brutality, Immortality, Regret, i45hg, Crude Oil, Between, Primrose, Sleep Is Death, Inside a Star-filled Sky, and Diamond Trust of London.


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Posted by Jason Rohrer on Wed, 15 Jan 2014 03:21:00 EST in Business/Marketing, Console/PC, Indie
A look at potential consequences of the culture of perpetual sales that has evolved in the PC game scene.

Jason Rohrer's Comments

Comment In: [News - 09/23/2014 - 04:32]

Oh, the Kotaku article doesn ...

Oh, the Kotaku article doesn 't cover this part, because they both bet so much on the first game that they pretty much had to start a new game. r n r nBut, after a given buy-in in the example, 2.00 , you can play as many rounds against that ...

Comment In: [Blog - 01/15/2014 - 03:21]

I 'm not so worried ...

I 'm not so worried about the plight of hoarders who can 't control themselves, nor do I think we should babysit anyone. r n r nBut a lot of my developer friends brag about how much they made during this or that sale as if it is unquestionably a ...

Comment In: [Blog - 10/28/2013 - 01:56]

Good stuff here r n ...

Good stuff here r n r nThe thing about luxuries is that they 're mostly empty pleasures, especially after they are over. r n r nESPECIALLY buying something. That is pretty much only pleasurable before it is consummated. Shopping around, dreaming about holding the coveted item in your hands, etc. ...

Comment In: [News - 08/06/2013 - 01:09]

Mattie, thanks for keeping an ...

Mattie, thanks for keeping an open mind about this. r n r nLeigh and I talked for a bit about racial issues, but that stuff got left on the cutting room floor. r n r nTo summarize, if my light-skinned, security-obsessed 1980s father was afraid of the dark-skinned man, he ...