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Jason Rohrer's Blog   Expert Blogs

 

Since 2004, I have designed, programmed, and released 16 games:  Transcend, Cultivation, Passage, Gravitation, Perfectionism, Idealism, Police Brutality, Immortality, Regret, i45hg, Crude Oil, Between, Primrose, Sleep Is Death, Inside a Star-filled Sky, and Diamond Trust of London.

 

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Posted by Jason Rohrer on Wed, 15 Jan 2014 03:21:00 EST in Business/Marketing, Console/PC, Indie
A look at potential consequences of the culture of perpetual sales that has evolved in the PC game scene.



Jason Rohrer's Comments

Comment In: [Blog - 01/15/2014 - 03:21]

I 'm not so worried ...

I 'm not so worried about the plight of hoarders who can 't control themselves, nor do I think we should babysit anyone. r n r nBut a lot of my developer friends brag about how much they made during this or that sale as if it is unquestionably a ...

Comment In: [Blog - 10/28/2013 - 01:56]

Good stuff here r n ...

Good stuff here r n r nThe thing about luxuries is that they 're mostly empty pleasures, especially after they are over. r n r nESPECIALLY buying something. That is pretty much only pleasurable before it is consummated. Shopping around, dreaming about holding the coveted item in your hands, etc. ...

Comment In: [News - 08/06/2013 - 01:09]

Mattie, thanks for keeping an ...

Mattie, thanks for keeping an open mind about this. r n r nLeigh and I talked for a bit about racial issues, but that stuff got left on the cutting room floor. r n r nTo summarize, if my light-skinned, security-obsessed 1980s father was afraid of the dark-skinned man, he ...