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Blogs

Jason Weesner's Comments

Comment In: Old Grumpy Designer Syndrome [Feature - 05/30/2012 - 04:00]

@Alexandre - just being viewed ...

@Alexandre - just being viewed as a guy that has game ideas seems like a very limited view of what a designer actually does because good design is definitely a demonstrable skill much like bad design . I 've never worked with an ODG, but, by your definition, this seems ...

Comment In: Is Vita losing developer support already? Sony responds [News - 02/15/2012 - 07:22]

...an unnamed source from the ...

...an unnamed source from the Japanese game industry... Keep in mind this is unsubstantiated for now since we're hearing it from an unnamed source whose only verified credential for now is knowing a member of the Japanese IGDA. Granted sales haven't been hot in Japan, but I highly doubt that ...

Comment In: THQ Lays Off 200 Employees, Closes Australian Studios [News - 08/09/2011 - 05:23]

Terrible news. : Good games ...

Terrible news. : Good games at the least require a combination of studio talent everybody who walks through the door everyday , realistic publisher expectations what they want vs. what they've paid for , sufficient development time take the time you think it's going to take and add 6 months ...

Comment In: GamePro's Last Stand: How America's Oldest Game Magazine Will Be Its Newest [News - 08/05/2011 - 11:53]

They desperately need to ditch ...

They desperately need to ditch this format and go with something more like Cinefex. For me, the death of video game journalism happened in 2002 when Next Generation went belly up.

Comment In: Opinion: Classic Problems With Level Design [News - 08/03/2011 - 03:42]

Amen brother These days, putting ...

Amen brother These days, putting a secret area in a level is more than carving out a few blocks in the side of the world and putting a breakable element in front of it. It's weeks of authoring and artwork and trying to convince your producer that the time will ...

Comment In: Interplay Details Dire Financial Situation [News - 05/31/2011 - 12:52]

Somebody did buy Interplay. ...

Somebody did buy Interplay.

Comment In: Opinion: Loose Lips Sink Ships [News - 05/18/2011 - 03:26]

You seemed to have missed ...

You seemed to have missed the word discretion in my post. A perfectly acceptable solution for what you're calling behavior would be a slight modification to their approach by contacting the publisher or developer before printing the story instead of outing the source and then trying to validate the piece. ...

Comment In: Stop Debating "Games as Art" [Blog - 04/04/2011 - 08:54]

Thanks Evan The whole games ...

Thanks Evan The whole games as art argument is just an attention grabbing headline with no merit. Nobody should be telling anybody else what is or isn't art. @Jack - Hmm. There's never been a better time for people of all ages to enjoy video games Perhaps you just need ...

Comment In: Design: Inspirational books as a games designer [Blog - 03/02/2011 - 02:51]

Understanding Comics by Scott McCloud ...

Understanding Comics by Scott McCloud Getting Things Done by David Allen the Ultimate History of Video Games by Steven Kent Videogames In the Beginning by Ralph Baer Level Up by Scott Rogers Elements of Style by Strunk White The Ikea catalog Personally, I'd steer clear of any game design theory ...

Comment In: The Gestalt Effect of Dragon Quest IX, Or: How I Learned to Stop Worrying and Love the Grind [Feature - 02/17/2011 - 04:55]

As much as I love ...

As much as I love the Dragon Quest series, DQ IX is probably one of the weakest entries in the series due to the fact that it is entirely grind-based with very little payoff. In previous installments, grinding was necessary to advance the story and characters a more traditional approach ...

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