Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Javier Galvez Guerrero's Blog

 

Technology has always been one of my passions, being video games, programming and network communications the main pillars of my curiosity. When I was a child I wanted to learn how people could talk using mobile phones, play multiplayer games, interact with 3D worlds, and exchange any kind of digital data. As a result I’ve become a software engineer, but only during the daytime. When the sun goes down I let the game developer in me go for a ride.

I love learning new things and thinking about how I can use them to bring new ideas to life, from scratch to finishes. Always doing my best. 

If you want to learn more about my work take a look at Mango Protocol, the indie studio my mind belongs to.

 

Member Blogs

Posted by Javier Galvez Guerrero on Sat, 16 Aug 2014 08:15:00 EDT in Programming, Console/PC, Indie
In this entry I explain the motivation behind the decision of making our own engine for our first video game, Psychotic's MechaNika.