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Blogs

Jay Anne's Comments

Comment In: Four ways next-gen consoles could fail, according to Riccitiello [News - 05/20/2013 - 04:01]

@Ramin Shokrizade r nWhat is ...

@Ramin Shokrizade r nWhat is the evidence you see for that Interesting claim.

Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]

Yes RPS is a great ...

Yes RPS is a great example. They are an embodiment of the culture underlying the games, sometimes equally as entertaining as the games themselves.

Comment In: Cast Away [Blog - 05/15/2013 - 08:00]

Clearly if you 're getting ...

Clearly if you 're getting interviews, they like you to some extent. It 's probably not a glaring thing. r n r nHave you tried just asking them

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

It used to basically mean ...

It used to basically mean you were willing to pay very big sums of money for a gaming machine, because that was the only way to access games. That alone filtered out the audience to be a certain kind of user. Now that access to a gaming machine is fairly ...

Comment In: The cost of disruption [News - 05/13/2013 - 03:54]

@Kenneth Blaney r nYes, many ...

@Kenneth Blaney r nYes, many of his case studies involved companies with cultures that believed lower quality products were beneath them, even though it became clear over time that their customers preferred them.

Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]

@Bart Stewart r nBigger is ...

@Bart Stewart r nBigger is not always better. The experience does not necessarily improve simply because the world is bigger, the player has more agency, the possibility space is bigger, etc. I believe game designers have had a severe misconception about what makes for a more emotional experience. r n ...

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

@E McNeill r nI thought ...

@E McNeill r nI thought this was generally the accepted interpretation of the story, somewhat confirmed by interviews that Jonathan Blow gave. r nhttp://www.rllmukforum.com/index.php /topic/190136-the-story-of-braid/ r n r nYes, it can be ambiguous in its message, but it is a vehicle for story.

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

@Benjamin Quintero r nTo quote ...

@Benjamin Quintero r nTo quote the great Ron Swanson: It 's art. Anything is anything. -

Comment In: Why I Am Making Games [Blog - 05/07/2013 - 07:04]

Those are good reasons. William ...

Those are good reasons. William Gibson said the reason he became an author was because nobody would pay him just to read books. Sometimes the only reason is that I just want to be close to games in some capacity, because I like them, regardless of whether I am making ...

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

@Raph Koster and E McNeill ...

@Raph Koster and E McNeill r nA great essay as always. Yes, other dynamics make popularity a hazy metric. But still a metric nonetheless. Clearly slot machines are a more enjoyable game to modern audiences than, say, Othello. And that 's not because of payola or incompetent Othello marketing departments. ...

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