Jedrzej Czarnota's Blog
Welcome! This is the Gamasutra blog of Jedrzej P. Czarnota, doctoral researcher at Manchester Business School (University of Manchester). My work investigates applied use of crowdsourcing and crowdfunding in digital games industry (in computer, console and mobile games). I am interested in game production practices at studios embracing non-closed development strategies and operating in both niche and global markets. My research seeks to provide practical and mission-critical advice on how to integrate players as a resource in game development, in order to make digital games better for all.
My thoughts and opinions can also be found on my academic blog: jedrzej-czarnota.squarespace.com. Enjoy the reading!
This blog post discusses Bungie's Destiny and the array of its breakthroughs. Those incremental innovations add up to form a new experience for consoles, one that integrates influences from many genres, and MMOGs in particular.
We explore three legs of the relationship between players and studios - power imbalances, social action and norms. We also see that value co-creation does not only pertain to a select group of games, but to virtually all games that are being made.
Here is the account of what was witnessed during EVE Fanfest 2014 in Reykjavik. This article discusses some phenomena pertaining to CCP, the community of EVE players, as well as inter-worldly acts of vandalism. Be warned: there are spaceships inside!
This article explores practical issues of involving players in QA. Its observations are based on open source software development, as well as on EVE Online's QA. This article also introduces an upcoming GDC 2014 talk during the QA Summit.
Launch Future Gaming & Digital Conference 2013 just ended in Birmingham. With many indie developers in attendance, as well as such big names as Autodesk, Unity, Microsoft and UKIE, it offered insights into current works and mood of UK's games industry.
Jedrzej discusses how current model of game development is influenced by increasing presence of players. The ways for studios to retain control over their vision under the barrage of players' inputs are explored.
Jedrzej Czarnota's Comments
[Blog - 04/01/2014 - 02:03]
[Blog - 10/25/2013 - 10:29]
[Blog - 11/22/2013 - 06:30]
Thanks for a fantastic reading, ...
Thanks for a fantastic reading, I was laughing out loud sympathetically, not mocking you or enjoying your trials and tribulations . I wish you all the best with your game, hope to see it made and published
[Blog - 11/19/2013 - 02:56]
Very interesting post - thanks ...
Very interesting post - thanks r n r nDo you predict any laws being passed to protect players from games designed to addict them I imagine that such legal changes would accompany the broadening customer base for games, characterized for example by increasingly younger children having access to games. Moreover, ...
[News - 11/05/2013 - 02:33]
I need to stop replying ...
I need to stop replying to my own posts, feeling a bit schizophrenic here:D r n r nI just wanted to add a few words about the 'developer democratization ' point made in the post. As I have mentioned repeatedly in my articles here on Gamasutra, players should start to ...
[Blog - 10/24/2013 - 05:37]
P.S. In our research at ...
P.S. In our research at MBS, we work with game developers worldwide who perhaps are not as deep on the full collaboration end as you are, but who still embrace their players ' creativity and skills in the process of game development. You are perfectly right that it is becoming ...