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Jedrzej Czarnota's Blog

 

Welcome! This is the Gamasutra blog of Jedrzej P. Czarnota, doctoral researcher at Manchester Business School (University of Manchester). My work investigates applied use of crowdsourcing and crowdfunding in digital games industry (in computer, console and mobile games). I am interested in game production practices at studios embracing non-closed development strategies and operating in both niche and global markets. My research seeks to provide practical and mission-critical advice on how to integrate players as a resource in game development, in order to make digital games better for all. 

My thoughts and opinions can also be found on my academic blog: jedrzej-czarnota.squarespace.com. Enjoy the reading!

 

Member Blogs

Posted by Jedrzej Czarnota on Tue, 15 Jul 2014 06:30:00 EDT in Business/Marketing, Production, Console/PC, Social/Online
We explore three legs of the relationship between players and studios - power imbalances, social action and norms. We also see that value co-creation does not only pertain to a select group of games, but to virtually all games that are being made.


Posted by Jedrzej Czarnota on Thu, 08 May 2014 09:42:00 EDT in Business/Marketing, Console/PC, Social/Online
Here is the account of what was witnessed during EVE Fanfest 2014 in Reykjavik. This article discusses some phenomena pertaining to CCP, the community of EVE players, as well as inter-worldly acts of vandalism. Be warned: there are spaceships inside!


Posted by Jedrzej Czarnota on Thu, 27 Feb 2014 10:53:00 EST in Business/Marketing, Production
This article explores practical issues of involving players in QA. Its observations are based on open source software development, as well as on EVE Online's QA. This article also introduces an upcoming GDC 2014 talk during the QA Summit.


Posted by Jedrzej Czarnota on Mon, 25 Nov 2013 03:53:00 EST in Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet
Launch Future Gaming & Digital Conference 2013 just ended in Birmingham. With many indie developers in attendance, as well as such big names as Autodesk, Unity, Microsoft and UKIE, it offered insights into current works and mood of UK's games industry.


Posted by Jedrzej Czarnota on Fri, 25 Oct 2013 10:29:00 EDT in Business/Marketing, Production, Console/PC, Social/Online
Jedrzej discusses how current model of game development is influenced by increasing presence of players. The ways for studios to retain control over their vision under the barrage of players' inputs are explored.


Posted by Jedrzej Czarnota on Fri, 04 Oct 2013 07:57:00 EDT in Business/Marketing, Production, Console/PC, Indie, Social/Online
In his new blog article, Jedrzej discusses new modes of production of digital games brought about by the increasing role of customers, as well as how they can restructure the currently existing industrial regimes.



Jedrzej Czarnota's Comments

Comment In: [Blog - 04/01/2014 - 02:03]

Excellent article Matt, I lol ...

Excellent article Matt, I lol 'd hard :P

Comment In: [Blog - 10/25/2013 - 10:29]

Thanks for your comment - ...

Thanks for your comment - I take your point

Comment In: [Blog - 11/22/2013 - 06:30]

Thanks for a fantastic reading, ...

Thanks for a fantastic reading, I was laughing out loud sympathetically, not mocking you or enjoying your trials and tribulations . I wish you all the best with your game, hope to see it made and published

Comment In: [Blog - 11/19/2013 - 02:56]

Very interesting post - thanks ...

Very interesting post - thanks r n r nDo you predict any laws being passed to protect players from games designed to addict them I imagine that such legal changes would accompany the broadening customer base for games, characterized for example by increasingly younger children having access to games. Moreover, ...

Comment In: [News - 11/05/2013 - 02:33]

I need to stop replying ...

I need to stop replying to my own posts, feeling a bit schizophrenic here:D r n r nI just wanted to add a few words about the 'developer democratization ' point made in the post. As I have mentioned repeatedly in my articles here on Gamasutra, players should start to ...

Comment In: [Blog - 10/24/2013 - 05:37]

P.S. In our research at ...

P.S. In our research at MBS, we work with game developers worldwide who perhaps are not as deep on the full collaboration end as you are, but who still embrace their players ' creativity and skills in the process of game development. You are perfectly right that it is becoming ...