Jedrzej Czarnota's Blog
Welcome! This is the Gamasutra blog of Jedrzej P. Czarnota, doctoral candidate in Business and Management at Manchester Business School (University of Manchester). My work investigates innovation in digital games industry (in computer, console and mobile games) with particular attention to co-creation, customer communities and evolutionary economics. I am also interested in synthetic worlds, game project management, knowledge transfer and players' motivations. My research seeks to provide practical and mission-important advice to game developing and publishing firms on how to integrate customers' creativity in order to make digital games better for all.
My thoughts and opinions can also be found on my academic blog: jedrzej-czarnota.squarespace.com. Enjoy the reading!
Launch Future Gaming & Digital Conference 2013 just ended in Birmingham. With many indie developers in attendance, as well as such big names as Autodesk, Unity, Microsoft and UKIE, it offered insights into current works and mood of UK's games industry.
Jedrzej discusses how current model of game development is influenced by increasing presence of players. The ways for studios to retain control over their vision under the barrage of players' inputs are explored.
In his new blog article, Jedrzej discusses new modes of production of digital games brought about by the increasing role of customers, as well as how they can restructure the currently existing industrial regimes.
An account of digital games-related events that transpired at Dragon*Con 2013 in Atlanta, with particular focus on the issues of accessibility and belonging in the communities of fans.
We discuss the possibilities to harness customers' creativity not only for content generation. Players co-create game code and design, as well as are present in such sites of the digital games firm as communications, user experience and production.
In his new blog post, Jedrzej discusses innovation in digital games industry and the role of players' creativity, skills and need-knowledge in it. Practical and theoretical considerations of how it could be of benefit to digital games firms ensue.
Jedrzej Czarnota's Comments
[Blog - 10/25/2013 - 10:29]
[Blog - 11/22/2013 - 06:30]
Thanks for a fantastic reading, ...
Thanks for a fantastic reading, I was laughing out loud sympathetically, not mocking you or enjoying your trials and tribulations . I wish you all the best with your game, hope to see it made and published
[Blog - 11/19/2013 - 02:56]
Very interesting post - thanks ...
Very interesting post - thanks r n r nDo you predict any laws being passed to protect players from games designed to addict them I imagine that such legal changes would accompany the broadening customer base for games, characterized for example by increasingly younger children having access to games. Moreover, ...
[News - 11/05/2013 - 02:33]
I need to stop replying ...
I need to stop replying to my own posts, feeling a bit schizophrenic here:D r n r nI just wanted to add a few words about the 'developer democratization ' point made in the post. As I have mentioned repeatedly in my articles here on Gamasutra, players should start to ...
[Blog - 10/24/2013 - 05:37]
P.S. In our research at ...
P.S. In our research at MBS, we work with game developers worldwide who perhaps are not as deep on the full collaboration end as you are, but who still embrace their players ' creativity and skills in the process of game development. You are perfectly right that it is becoming ...
[News - 10/08/2013 - 11:31]
This is very true that ...
This is very true that the players themselves are not able to radically innovate - they basically follow the existing market trajectories for products games which are already out there. It is not just a games industry problem though - on the contrary, it is a widely described phenomenon in ...