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Blogs

Jeff Beaudoin's Blog

I am a gameplay programmer living and working in Southern California. I am interested in most aspects of games, with an emphasis on programming and design.

Member Blogs

Expanding IP Through Design  Featured Blogs
Posted by Jeff Beaudoin on Thu, 02 Apr 2009 12:40:00 EDT in Design
A look at expanding IP into the game space.
Read More... | 3 Comments

   

Jeff Beaudoin's Comments

Comment In: The Demo Is Dead, Part 2 [Blog - 06/05/2013 - 05:38]

Your main point has nothing ...

Your main point has nothing to do with demos. r n r n We think that if we drop our prices hugely, and ditch demos, that we 'll continue to make 1 of our sales direct, but that we 'll make a lot more than 5,200. r n r nSteam ...

Comment In: Rapid Level Creation On A Budget With Google Warehouse And Unity Pro - No Artist Required [Blog - 05/30/2013 - 06:46]

Good writeup Thanks for sharing ...

Good writeup Thanks for sharing this. r n r nI recently tackled a problem similar to the one you were having with the Google Warehouse assets. We were importing models not made for games that ended up being composed of thousands of polygons triggering tons of draws in Unity. r ...

Comment In: Gearbox, Sega sued over alleged Aliens discrepancies [News - 05/01/2013 - 06:50]

Yeah, I agree that A:CM ...

Yeah, I agree that A:CM was probably misleadingly shown, but the success of a suit like this sets a precedent to sue other companies including Irrational for similar behavior, even when it doesn 't warrant punishment in the case of bioshock . r n r nMy understanding is that there ...

Comment In: Super Mario Bros. 2's Blur Effect - A Mistake? [Blog - 08/27/2012 - 03:40]

This reminds me of the ...

This reminds me of the effect you seem to get in non-imax 3d movies. The background is blurred because it was filmed that way, instead of allowing your eyes to process the 3d image on their own. When you focus on the blurred part, it is disorienting and breaks the ...

Comment In: Opinion: Borderlands 2's 'Girlfriend Mode' and casual sexism [News - 08/14/2012 - 11:16]

@Joe r nAs Michael said, ...

@Joe r nAs Michael said, it is a skill tree for a female character. I guess I was assuming you meant gender-coded in a negative way. I guess that point was just unrelated to the discussion at hand

Comment In: Burning The Mother Down: The Failings Behind Diablo 3's Inferno Mode [Blog - 07/20/2012 - 04:28]

Great analysis. r n r ...

Great analysis. r n r nI agree 100 with your assessment of the game.

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