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Blogs

Jeff Beaudoin's Comments

Comment In: GDC Europe: Obsidian's Five Hard Lessons Of RPG Design [News - 08/17/2011 - 11:33]

Is the purpose of having ...

Is the purpose of having a spec for your character to test the player's ability in some way, or to allow them to tailor the game experience to their expectations/what they are having the most fun with If it is a test of ability, then you are testing foreknowledge that ...

Comment In: S2 Games Taking Heroes Of Newerth Free-To-Play [News - 07/29/2011 - 12:20]

Getting a screenshot of HoN ...

Getting a screenshot of HoN that actually IS legible is difficult. The game looks great in motion, but the general darkness of the textures combined with the VFX and complicated models make it difficult to discern what is actually happening until you get used to playing it. This feeds into ...

Comment In: Dissecting The Postmortem: Lessons Learned From Two Years Of Game Development Self-Reportage [Feature - 07/08/2011 - 04:40]

Since this is from postmortems, ...

Since this is from postmortems, it is not about problems with the game itself, but with the creation of the game. Sound like art is data, so it has less impact the actual process, though it has immense impact on the quality of the product created. Also, keep in mind ...

Comment In: Report: Rockstar Will Not Work With Team Bondi Again [News - 07/05/2011 - 06:51]

so you did it anyway ...

so you did it anyway such contribution

Comment In: Capcom: Used Sales 'Not A Factor' In The Mercenaries Save System [News - 06/28/2011 - 09:25]

It sounds to me like ...

It sounds to me like this is basically the equivalent of your saved scores on Tetris not resetting. The type of game has a lot to do with how much affect this actually has on you. If it is basically a time/score attack type of game, then the saved game ...

Comment In: Interview: Japanese Indie Dev Himo Crafts A Second Person Shooter [News - 05/24/2011 - 04:00]

In SPSZ, you control the ...

In SPSZ, you control the player character, who is the blue guy in the screenshots, but the camera is situated in each of your enemies. So the camera isn't locked, it is just showing you the viewpoint of another character which you cannot control. I would describe it as alternate ...

Comment In: An Intro to Cellular Automation [Feature - 05/04/2011 - 05:05]

I really like this article, ...

I really like this article, nice work. One sort of cosmetic change you could make would be to have blocks of water that filled from the top display as a full block, but with one of eight or however many units of water fit in one block different colors of ...

Comment In: Anonymous Halts PSN Attacks To Avoid Inconveniencing Gamers [News - 04/07/2011 - 12:49]

Their problem isn't with the ...

Their problem isn't with the gamers, it is with Sony. They are changing their tactic so that it actually targets the people they intend to inconvenience.

Comment In: Opinion: The Mugglification Of The Gaming Market [News - 03/21/2011 - 05:45]

@ rich boss Too much ...

@ rich boss Too much noise, not enough signal.

Comment In: Opinion: Brian Moriarty's Apology For Roger Ebert [News - 03/14/2011 - 08:55]

I would say interactivity with ...

I would say interactivity with the rules is the only unique aspect of a game as a medium, since something like the Chronophage follows specific rules, but isn't a game. The authorial control that the designer has is in his ability to influence the experience of the player, by crafting ...

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