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Blogs

Jeffrey Crenshaw's Comments

Comment In: BioWare: Some players want day-one DLC [News - 08/17/2012 - 09:30]

Players who want no DLC ...

Players who want no DLC can simply not buy DLC even if it is released. I think the real concern is making sure that the focus on DLC does not take away from the main game release. r n r nDay 1 DLC is not innately antagonistic with a complete ...

Comment In: Cliff Bleszinski's Game Developer Flashcards [Feature - 08/09/2012 - 04:05]

I think Soldier With Headphones ...

I think Soldier With Headphones hints at a larger problem that I 've seen someone better than me at naming things can name it : -- not taking global pacing into consideration to properly design your level. If everyone is just trying to dial their chunk of the game up ...

Comment In: When Designing Socially Conscious Games Is Bad... [Blog - 07/18/2012 - 02:38]

I think the issue and ...

I think the issue and I do this too when I attack capitalism , others when they attack communism is blaming the tool and not the people using it. So using addiction and subconscious manipulation is really a different side of the same coin as making a game compelling and ...

Comment In: Witcher 2 devs: Branching storyline 'hell' to create, but worth it [News - 07/16/2012 - 04:33]

So in that case, you ...

So in that case, you can say that all the work we put into that other area of the game went to waste for those players, admits Iwinski. r n r nSomewhat disagree. Even if the player didn 't read the marketing bullet point that there are multiple second acts, ...

Comment In: Metacritic is here to stay, but can we fix it? [News - 07/10/2012 - 12:52]

Interestingly, if publishers can use ...

Interestingly, if publishers can use ad threats to invalidate the legitimacy of a review score and artificially inflate it, could they use similar tactics to keep review scores low to avoid bonus payoffs Like, running the numbers, they decided they 'll sell almost as many units with a 74 metacritic ...

Comment In: Indies challenge themselves to find innovation in the tired old FPS genre [News - 07/03/2012 - 04:07]

Thanks for the numbers and ...

Thanks for the numbers and link.

Comment In: Kaos Descends: How Homefront's Developer Met its End [Feature - 07/06/2012 - 04:00]

Inside the Kaos collapse is ...

Inside the Kaos collapse is a story of a studio that ramped up too quickly under too much pressure, strove beyond its means, and struggled with uncertainty about its future, as well as creative and interpersonal conflicts. r n r nSo, like most studios in the industry. Got it.

Comment In: Marketers: Exploit game players with this clever psychological trick! [News - 07/05/2012 - 01:58]

Okay, thanks for clarifying. If ...

Okay, thanks for clarifying. If there is a better phrase than psychological flaw that is scientifically kosher but still describes the phenomenon I intend to describe such as the ones I linked to , please let me know as I want to make sure I 'm using the right terminology.

Comment In: What a new digital game trading law in Europe could mean for you [News - 07/03/2012 - 06:12]

I don 't dislike f2p ...

I don 't dislike f2p or micro-transaction augmented gameplay in-and-of-itself, but I believe that these like all design decisions should be made to answer the question: How can I make this the best experience for the player not How can I defend myself financially r n r nIf f2p is ...

Comment In: Publishers cannot oppose resale of digital products, says EU court [News - 07/03/2012 - 10:44]

Liked because you expressed my ...

Liked because you expressed my concerns better than I could.

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