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Jennifer Canada's Blog

 

Blog home: www.impathystudios.com

Twitter: @impathygames

LinkedIn: www.linkedin.com/pub/jennifer-canada/7/162/510/

tldr; Game designer and producer, started in console, now gone indie and social casual. Founded Impathy Studios in 2013 to create unique and whimsical casual games. Active since 2004, past associations = Insomniac Games, Vicious Cycle Software, Gearbox, and SMU Guildhall. 

 

Member Blogs

Posted by Jennifer Canada on Sun, 28 Jul 2013 03:22:00 EDT in Design, Smartphone/Tablet
Climbing a ladder: why Tiny Tower is not a game and how it succeeds in spite of not providing 'fun'.


Posted by Jennifer Canada on Wed, 27 Mar 2013 05:38:00 EDT in Design
The NeverEnding Story as a parable for what can go wrong in the initial stages of video game design. (Hint: TNES gets it right!)



Jennifer Canada's Comments

Comment In: [Blog - 07/28/2013 - 03:22]

Thanks, Robert Yes, I 'm ...

Thanks, Robert Yes, I 'm of the same mind regarding the strategies cited for Tiny Tower in that guide. I had started to write up something about it, and you phrased it much better r n r nI like your point that toy/hobby players are the main part of the ...

Comment In: [Blog - 03/25/2013 - 04:16]

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Comment In: [Blog - 03/27/2013 - 05:38]

Thanks, James And you make ...

Thanks, James And you make a great point about MMOs. They are definitely a special case when it comes to story creation. I think it 's spot on to say that stories in games need to relate to the mechanics and gameplay in the world in order to propel the ...

Comment In: [News - 09/17/2010 - 08:26]

Although I am worried about ...

Although I am worried about the loss in translation with regards to tone, I am more concerned about Ninja Theory's ability to mimic the incredibly sophisticated combat that a Devil May Cry game requires. Bayonetta managed it, but of course, they managed it because they employed a large subset of ...

Comment In: [Blog - 07/18/2010 - 11:07]

Although well written, I have ...

Although well written, I have to disagree with Xander's basic argument. A group of people can maintain a vision as well as one person provided they have sufficient communication skills. The best ideas and solutions come from collaboration and accepting input from everyone at a company. It takes many, many ...

Comment In: [News - 05/20/2010 - 02:00]

@ Korey You're right, Alyx ...

@ Korey You're right, Alyx is a great example of an attractive, but not overly sexualized female character. Ironically, on the internet Alyx has been drastically sexualized by fans. But I think the disconnect I see from lots of male gamers versus female gamers is that female characters need to ...