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March 26, 2015
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Jeremy Alessi's Blog   Expert Blogs


Jeremy Alessi has over 15 years of experience developing video games. He began his career as an indie developing several titles including Aerial Antics, which was published by Garage Games, Scholastic, and Reflexive Entertainment. Aerial Antics was listed as a top 5 physics download in Computer Gaming World, nominated for Sim Game of the Year by Game Tunnel, and featured on the G4 series Cinematech.

After developing PC and Mac based indie games Jeremy moved into the mobile space and created several hit titles for the iPhone including Crash for Cash and Skyline Blade, which have been played by millions. This experience was passed on in the book iPhone 3D Game Programming All in One in which Jeremy walks new developers through the entire process of developing an iPhone game from conception to completion.

Next, Jeremy entered the world of serious games and delivered complete training projects to both the Marine Corps and the Department of Transportation. Jeremy is particularly proud of Virtual Bridge Inspection, which is valuable tool in infrastructure maintenance. The tool trains bridge inspectors how to identify and quantify defects as small as 6 hundredths of an inch on a span of nearly a 1/4 mile. Jeremy presented the VBI project at Unite 2011. In addition Jeremy is a regular freelance contributor for Gamasutra having created the Games Demystified series of articles amongst other things.

Currently, Jeremy is back in the entertainment space with independent studio, Midnight Status. This great team is currently hard at work on Hail.


You can follow him on Twitter @jeremyalessi.


Expert Blogs

Twitch, EveryPlay, Kamcord, Mario Kart TV, the list goes on and on with gameplay recording. Nintendo thinks regular Twitch streams and other vanilla gameplay recording options aren't fun. I agree and here's what you can do about it.

Midnight Status recently developed and published a game based on the amazing music of Kishi Bashi. It was the most difficult App Store review process in our 6 year App Store history. Luckily it was just one part of a longer dev story.

David Helgason and Jeremy Alessi chat Inside Hail about indie game development, the Unity Asset Store, and Hail!

Christian Nutt was kind enough to inquire about my GOTY list for 2013. It's probably not what you'd expect from an indie developer but here it is!

Jeremy Alessi's Comments

Comment In: [News - 03/19/2015 - 03:05]

Yep, I never played it ...

Yep, I never played it but I remember there being some press coverage and minor controversy over the title.

Comment In: [News - 03/02/2015 - 12:00]

Unity won 't respond until ...

Unity won 't respond until their bottom line suffers. Look at how long it took Epic to start doing radical things like this

Comment In: [Blog - 02/27/2015 - 03:53]

Remember when we payed 59.99 ...

Remember when we payed 59.99 for SNES games with some going up to 69.99 or 79.99 Not to mention Virtua Racing 's Genesis port that was 99.99 or Neo Geo carts r n r nI think that games have simply become common. There are so many that it 's very ...

Comment In: [Blog - 02/25/2015 - 01:15]

I love stories like this. ...

I love stories like this. It 's great how contextual the ratings are with regard to qualitative aspects. These days analytics tell a story but it 's not nearly as fun . Also, I 've read Game Over about 5 times and this harkened back to the early days of ...

Comment In: [Blog - 01/30/2015 - 01:30]

Great points but I would ...

Great points but I would argue that a video game lies somewhere between Photoshop only a tool and media such as music or movies. r n r nThat said, it still strikes me that the exposure should be worthwhile enough to a company like Nintendo to just let it go. ...

Comment In: [Blog - 01/14/2015 - 09:22]

I love my original day ...

I love my original day one 3DS. The XL is too big and feels cheap by comparison. Unless they release some killer app I just assume stick with the 3DS until the next major hardware release. r n r nThat said, the unit you describe with the Super Famicom buttons ...