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Blogs

Jeremy Kang's Blog

- Jeremy Kang - Game Designer - Singapore -

Portfolio: http://dark-manifesto.blogspot.com/

Member Blogs

Design Analysis: Odin Sphere - Small Team, Big Game  Featured Blogs
Posted by Jeremy Kang on Mon, 21 Sep 2009 01:42:00 EDT in Game Design
Before Muramasa: Demon Blade, there was Odin Sphere. This article explores some design decisions that a small studio, Vanillaware, made around the manpower and technical constraints to create a 20-40 hour game.
Read More... | 5 Comments

Design Analysis: Resident Evil 5 Times Over  Featured Blogs
Posted by Jeremy Kang on Thu, 10 Sep 2009 04:58:00 EDT in Game Design
An analysis of Resident Evil 5 Vs. the older Resident Evils, and an exploration of the motivations behind striving for 1000 Achievement Points in the game over 5 playthroughs.
Read More... | 5 Comments

   

Jeremy Kang's Comments

Comment In: Tuning Canabalt [Blog - 09/29/2010 - 06:35]

Excellent excellent article Adam, thanks ...

Excellent excellent article Adam, thanks for giving an insightful look into the intricate world of tuning perfection that was Canabalt.

Comment In: Design Analysis: Odin Sphere - Small Team, Big Game [Blog - 09/21/2009 - 01:42]

David Delisle: Yes, it's a ...

David Delisle: Yes, it's a pity that 2D games, be it artistic or gameplay, seems to be generally regarded as archaic in today's context, where the mainstream gamer expects everything to be in full-3D, and has been shelved to become the staple smaller indie / downloadable games, like Braid as ...

Comment In: Design Analysis: Resident Evil 5 Times Over [Blog - 09/10/2009 - 04:58]

Yes, I had Blazblue and ...

Yes, I had Blazblue and Devil May Cry 4 in mind when I was talking about Secret Achievements that really still stay secret after completing the game at least once, but I do agree with them if they are proteching from spoilers though. For Resident Evil 5, it really was ...

   

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