Jessica Paek's Blog
Helping create video game discovery software used by publishers, press, YouTubers, and streamers.
Whatever size your community currently is, there are even more people out there who would be your fans if they knew about you. We discuss how to get the most out of your social media efforts by engaging with your audience.
For our last developer interview of the year, we got to talk to Thor from Pirate Software to talk about how he left AAA to start his own indie studio.
We got a chance to talk to Jakub Kasztalski from Unbound Creations about developing a sequel and incorporating community feedback.
We’re continuing our series of collaborative articles with Jason Canam of Household Games, the studio and developer behind Way of the Passive Fist to talk about making a game you love, and making it so that as many people as possible can play them.
This week, we sat down with Curtis Campion, who is making Newfound Courage, to talk about telling relatable stories and the importance of inclusion in gaming.
We’re kicking off our collaborative article series, where we sit down with game developers and help tell their stories. The first installment comes from Wase Qazi, developer of Skyhook and Shotgun Farmers.