Jheng Wei Ciao's Blog
An independent game developer who has 9 years experiences in game industry as a programmer. Currently focusing on iOS and mobile games development and trying to dig out most of what lies in games.
- A programmer who loves the beauty of C++ and Lua;
- A designer who enjoys pondering game mechanics and its subtlety;
- A writer who likes to weave thoughts in words and share with people;
- A dreamer who believes games can change the world in a positive way.
Jade Ninja: http://jadeninja.com/
By illustrating some examples of the design of Jade Ninja, I would like to share my thoughts about how to successfully create enemy characters for a combat-intense game and hopefully it could bring inspiration and innovation for your game.
Recently I analyzed some data from the sales tracking software and app analytics and found some interesting statistics. Which country has lowest piracy rate and highest IAP purchase rate?
This is the talk I presented in 2012 Game Game App Developers Conference Taipei in Taiwan. I’d like to share my passion for Lua and talk about some techniques we used in Jade Ninja and Bonnie’s Brunch 2.
To be or not to be? A thought for all aspiring indie/app game developers.
A detailed breakdown of why I love Tiny Tower.
A detailed analysis of our recently released iPhone game — Bonnie's Brunch.
Jheng Wei Ciao's Comments
[Blog - 10/13/2013 - 02:36]
Although my game Jade Ninja ...
Although my game Jade Ninja is monetized via IAP, I do think F2P is not the silver bullet for indies. In our experience, F2P games require more complex and deep design considerations than paid games. The hardest part lies in retention -- if players quit and never come back after ...
[Blog - 09/23/2013 - 04:03]
[Blog - 01/18/2013 - 12:55]
[Blog - 01/24/2013 - 08:44]
To clarify, the purchase rate ...
To clarify, the purchase rate of IAP products is calculated based on the real sales numbers, not the unique user counts. The stats show that IAP rate is fine in China, but the piracy rate is terrible.
[Blog - 01/16/2013 - 08:30]
Glad you like it r ...
Glad you like it r n r nI learned my component-based architecture knowledge mostly by books, such as Game Programming Gems series. There are several great articles in GPG series cover component-based architecture very well.
[News - 11/13/2011 - 11:55]