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Blogs

Jim McGinley's Expert Blogs

Christmas Cookies 2010  Featured Blogs
Posted by Jim McGinley on Sun, 12 Dec 2010 11:29:00 EST in
Results of recent cookie swap. What does this have to do with game development? ONLY EVERYTHING.
Read More... | 20 Comments

GDC 2010 - Day 1.2 - Ascending the AI Summit
Posted by Jim McGinley on Wed, 31 Mar 2010 01:00:00 EDT in Game Design, Programming
How much intelligence can be stuffed into an afternoon? A LOT. What follows is a summary of 3 sessions that would make Reader's Digest proud.
Read More... | 4 Comments

GDC 2010 - Day 1.1 - The Bottom of the AI Summit
Posted by Jim McGinley on Wed, 24 Mar 2010 01:14:00 EDT in Programming
If it's artifical, and intelligent, you'll find it here.
Read More... | 0 Comments

GDC 2010 - Day 0 - Flight, Food, and a few Showers
Posted by Jim McGinley on Tue, 09 Mar 2010 05:41:00 EST in
One man returns to GDC early. Details meaningless existence.
Read More... | 2 Comments

MIGS: Day 1, 4:00pm: Indie in 2D: Quality Art on a Tight Budget
Posted by Jim McGinley on Tue, 16 Feb 2010 04:44:00 EST in Game Design, Production
Against all odds, I continue my coverage of now ancient MIGs. President Nathan Vella reveals how Capybara creates amazing looking, critically acclaimed games despite small budgets and loving Toronto. I struggle to make a clever Phil Collins joke.
Read More... | 0 Comments

Fixing the GDC 2010 Schedule Builder
Posted by Jim McGinley on Tue, 09 Feb 2010 05:17:00 EST in Production
This year I'm hoping the GDC online schedule builder can finally triumph over the mighty physical booklet they distribute at the event. To help win this fight, I built a working prototype. One more weapon in the never ending war against print.
Read More... | 5 Comments

Feedback for an IGF 2010 Failure
Posted by Jim McGinley on Wed, 06 Jan 2010 11:35:00 EST in Game Design
I submitted "Restraining Order" to IGF 2010, it failed to get nominated. For your reading pleasure, I present the full, unedited judge feedback. More Cowell than Abdul.
Read More... | 3 Comments

MIGS: Day 1, 2:45pm: Don't believe this Title
Posted by Jim McGinley on Mon, 21 Dec 2009 11:44:00 EST in Game Design
The cake was a lie.
Read More... | 0 Comments

MIGS: Day 1, 1:30pm: Grindhouse Presents: Landry's Eyes and Rocca's Legs  Featured Blogs
Posted by Jim McGinley on Mon, 07 Dec 2009 11:48:00 EST in Game Design
While Heather Chaplin vomits, Bernard and Jason spew.
Read More... | 0 Comments

MIGS: Day 1, 11:30am: Without electricity, Monopoly will light the way
Posted by Jim McGinley on Fri, 04 Dec 2009 09:15:00 EST in Game Design
Brenda Brathwaite ponders boats and choo-choos.
Read More... | 0 Comments

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