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Jim McGinley's Comments
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Comment In: GDC Online: Surprising Lessons From Rock Band's Story [News - 10/05/2010 - 12:23]
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I bought and loved Guitar ... I bought and loved Guitar Hero 1 because of the guitars, the songs, and the 2 player mode. Getting from the basement to the big leagues was a fantastic bonus, but I didn't even realize that existed until after I bought it. A lack of narrative was NOT the reason ... |
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Comment In: Gamasutra Hits 1 Million Monthly Readers, Adds Parkin, Morris, Orland To Editors [News - 08/30/2010 - 05:01]
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WOW My modest Gamasutra Blog ... WOW My modest Gamasutra Blog took you from 10,000 to 1,000,000 : Keep up the great work. 2,000,000 just around the corner... |
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Comment In: GDC 2010 - Day 1.2 - Ascending the AI Summit [Blog - 03/31/2010 - 01:00]
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The comments are much appreciated. ... The comments are much appreciated. They keep me going during the long, dark Toronto nights. |
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Comment In: GDC 2010, Day 1 [Blog - 03/16/2010 - 09:23]
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Loved the summary and the ... Loved the summary and the bonus Sirlin insight. Adding a few pictures would make the massive wall of text less daunting, for those who are daunted. |
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Comment In: Interview: The Shape of God of War III [Feature - 03/17/2010 - 06:00]
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Don't do anything just to ... Don't do anything just to be sensationalist. Don't do anything just to be controversial. There should be a purpose and a reason for the actions and the depictions shown on-screen. From http://www.ugo.com/games/god-of-war-3-first-look-preview: Helios is now down on the ground, with no defense, wheezing and bloody. Kratos walks up behind him, ... |
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Comment In: "Stickiness" in Games, or: Why you can't beat WoW [Blog - 01/30/2010 - 05:56]
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The community didn't save Everquest ... The community didn't save Everquest : I think WoW's achille's heel is the fact players can't build anything. i.e. I can't build my own home, or grow my own veggies.. The next generation of social Facebook games might be WoW's biggest threat. MMO Restaurant City Farmville Minecraft WoW Killer Give ... |
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Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! X [Feature - 12/07/2009 - 04:20]
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Hmmm... I know better to ... Hmmm... I know better to be caught in a flame war... but I can't help myself Opinions I can handle, but ignorance... NAY - - - @Anthony: I'd like to belabour rather than labour the point. I'm suggesting that his track record doesn't tally up with the label veteran designer ... |
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Comment In: No Laughing Matter: Making Humor Work in Games [Feature - 11/24/2009 - 05:40]
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Coincidentally, today I released Restraining ... Coincidentally, today I released Restraining Order http://www.bigpants.ca/restrainingorder a black comedy action game. In order to make the comedy better, I had to make the gameplay worse. That's something I hadn't expected. It was the right decision, but a hard decision. Can only imagine the fights this would have caused on ... |
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Comment In: The Value of Game Ideas [Blog - 10/27/2009 - 03:21]
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@Michael Fitch A game idea ... @Michael Fitch A game idea without the team that can build it is worth nothing. Zip. Nada. If you think you have to protect your ideas, you are neither as creative nor as brilliant as you think you are. Given the hostility, I'm guessing you're a programmer. I'm a programmer ... |
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