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December 7, 2016
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Jimmy Baird's Blog

 

Let us keep the black art of game design black. Instead of art, which is horrible.

 

Member Blogs

Posted by Jimmy Baird on Thu, 24 Jun 2010 05:38:00 EDT in Design
A players input provides a rich economy.


Posted by Jimmy Baird on Sun, 23 May 2010 05:55:00 EDT in Design
Attrition rates and the decay of immersion.


Posted by Jimmy Baird on Mon, 17 May 2010 07:09:00 EDT in Design
Macrocosmic Play for Microcosmic Players.


Posted by Jimmy Baird on Sun, 09 May 2010 07:20:00 EDT in Design
As the player traverses, what are they actually attaining.


Posted by Jimmy Baird on Tue, 27 Apr 2010 07:40:00 EDT in Design
Everything must be in rhythm.


Posted by Jimmy Baird on Fri, 12 Feb 2010 04:11:00 EST in Design
Inventory is dull.



Jimmy Baird's Comments

Comment In: [Feature - 03/30/2011 - 04:50]

If you have to invest ...

If you have to invest this much time into making ergonomic V-Pads, you should probably re-think your entire controls in the first place.

Comment In: [Blog - 05/17/2010 - 07:09]

All systems are both marco ...

All systems are both marco and micro at the same time. They're fractal. A player is a complex macrocosm as it is just a tiny piece in a macrocosm. And yes features and plots are these as well. I am specifically talking about game design, but you can definitely incorporate ...

Comment In: [Blog - 05/15/2010 - 02:09]

Finally, someone who gets it. ...

Finally, someone who gets it.

Comment In: [Blog - 05/12/2010 - 12:12]

I like it how you're ...

I like it how you're complaining about sound. It's always shit. It shouldn't be. It's the most important aesthetic.

Comment In: [Blog - 05/10/2010 - 07:55]

@Alistair, No, no the two ...

@Alistair, No, no the two are not inexorably linked. Maybe writers should stop being so shit.

Comment In: [Blog - 05/12/2010 - 06:46]

Why are you posting a ...

Why are you posting a blog if you don't know what a game is You could ask this on Yahoo Answers. You're thinking too much and you have game developer apartheid. Games are social, doesn't matter if it's two players or two million. It's single player games that are a ...