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Blogs

Jimmy Marcus Larsen's Blog   Expert Blogs

Hi! My name is Jimmy, and I'm a game designer. I work at Danish developer CEGO, designing casual games for the web and mobile. I used to write silly stuff at the university and on game review sites, but these days I spend most of my time designing games. 

Expert Blogs

A Voodoo Friends postmortem
Posted by Jimmy Marcus Larsen on Sat, 04 May 2013 02:48:00 EDT in Smartphone/Tablet, Design
Motivated by recent award nominations, I decided to do a postmortem of Voodoo Friends. Mostly because I want to tell how the game came to be, but also to celebrate the game's 1 year anniversary on iOS and to list some of the things that went good and bad.
Read More... | 0 Comments

Difficulty Curves  Featured Blogs
Posted by Jimmy Marcus Larsen on Mon, 24 May 2010 01:45:00 EDT in Design
The design of the difficulty curve is important to most games. This post provides a short, illustrated look at a handful of different difficulty curves a game designer can shape the challenge progression after.
Read More... | 16 Comments

   

Jimmy Marcus Larsen's Comments

Comment In: Clone Wars: The Five Most Important Cases Every Game Developer Should Know [Feature - 02/27/2013 - 04:55]

I hope this is not ...

I hope this is not looked upon as a bad move, but I recently designed a game using the same basic matching/merging mechanic as in Triple Town. I added a whole lot of new elements, and I really don 't think it can be considered a clone like Yeti Town. ...

Comment In: Wooga and HTML5 - Not Ready for Primetime Yet? [Blog - 08/01/2012 - 06:12]

I agree with the author ...

I agree with the author of this article. Wooga is not giving the tech a fair chance, and I think they will pay for that mistake in the long run. More and more users are losing their flash player. r n r nAt the company I work with we created ...

Comment In: Difficulty Curves [Blog - 05/24/2010 - 01:45]

Thank you for all your ...

Thank you for all your comments and suggestions - keep them coming :- I'll post an update perhaps including a new naming scheme as soon as possible. John, about translating curves into game mechanics: In a game, there is nearly always some parameter that can be tuned up or down ...

Comment In: 5 types of things to keep around for game designers. [Blog - 05/23/2010 - 10:27]

Brilliant post I use many ...

Brilliant post I use many of these things myself, and I can add LEGO to the list. It's kind of inspiring to keep putting the same few bricks together in new ways. Sort of like when you are iterating on your game design.

Comment In: A Theory of Cuteness [Blog - 08/12/2009 - 12:59]

Tingle :- ...

Tingle :-

   

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