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Blogs

Joao Beraldo's Blog   Expert Blogs

Compulsive writer, bookaholic and the guy who walks around with a little notebook to scribble down ideas anytime of the day. Still, someone who knows games are not made to tell players a story, but tools to allow players to write their own.

Expert Blogs

The MMO with a Thousand Faces  Featured Blogs
Posted by Joao Beraldo on Tue, 19 Apr 2011 05:13:00 EDT in Game Design
Does a game with a cast of thousands of players need a cast of thousands of NPCs? Let's look back at single-player games and learn from the masters.
Read More... | 7 Comments

Rats! - A day in a MMO hero's life  Featured Blogs
Posted by Joao Beraldo on Sat, 19 Mar 2011 11:41:00 EDT in Game Design
Breaking the mold (because it is a good thing despite what 'they' say), welcome to a day in today's classic MMO, through the character's point of view.
Read More... | 8 Comments

Should MMOs be more like single-player games?  Featured Blogs
Posted by Joao Beraldo on Tue, 15 Mar 2011 01:33:00 EDT in Game Design
Convergent evolution: Compare a dolphin and an ichthyosaurus. They look alike, but they got there from completely different paths. Could it be that today’s MMOs are ichthyosaurs and that our dolphins are still to come?
Read More... | 5 Comments

The Myth of the End-Game - or why do we Need to Level up?  Featured Blogs
Posted by Joao Beraldo on Mon, 22 Mar 2010 12:57:00 EDT in Game Design
Ding! I leveled up once again! And now I can finally join that raid where I may get that epic item everyone already have! If I try again and again for several weeks... What's up with end-game and leveling in today's MMOs?
Read More... | 16 Comments

Meta-story: Doing Stories The Right Way
Posted by Joao Beraldo on Sat, 28 Nov 2009 02:12:00 EST in Game Design
Can MMO's have stories? And why not? On his first post at Gamasutra, JMBeraldo, novelist and lead content designer of an upcoming MMO, analyses how stories are handled today and what is wrong with it.
Read More... | 5 Comments

   

Joao Beraldo's Comments

Comment In: The End Of The World [Blog - 05/04/2011 - 10:52]

I understand what you are ...

I understand what you are saying and it makes a lot of sense. The thing is that supposedly when you design a MMO's world, you create more of a groundwork with support elements and background AKA you create a world and not a story . Writing a single-player game is ...

Comment In: Homeland Security Department Helping Investigate PSN Data Breach [News - 04/29/2011 - 01:00]

You guys are overreacting. Maybe ...

You guys are overreacting. Maybe the hackers have stolen Obama's credit card number :P

Comment In: The MMO with a Thousand Faces [Blog - 04/19/2011 - 05:13]

Why do we need to ...

Why do we need to complete quests in which the NPC needs 6 apples to bake a pie Thats the core of the situation. As a matter of context, if quests were multiplayer in how they are presented, it would already make a difference. Maybe the baker NPC is alway ...

Comment In: Rats! - A day in a MMO hero's life [Blog - 03/19/2011 - 11:41]

Mmm actually that dialogue of ...

Mmm actually that dialogue of yours is one of the things I have argued about with friends and people in the industry before. Looks like that should be the theme of my next post PS: Thanks both of you for the comments

Comment In: The Myth of the End-Game - or why do we Need to Level up? [Blog - 03/22/2010 - 12:57]

Well, well... Good to know ...

Well, well... Good to know that article sparkled some interesting discussion. Thanks for the interest First and foremost, it must first be clear to everyone that every game mechanic is part of a whole. So simply having a game without levels or following what I described is not enough. There ...

Comment In: Meta-story: Doing Stories The Right Way [Blog - 11/28/2009 - 02:12]

What it is called isn't ...

What it is called isn't the matter. 'Meta-story', 'fantasy', 'narrative'. Really, its just a name as any other. What matters is that the label tend to guide designers in the wrong direction. How a story is told varies depending on the media. What we still need to learn is that ...

[More Joao Beraldo Comments]   

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