[News - 04/25/2014 - 07:12]
[Blog - 04/12/2014 - 03:29]
What about the distinction between ...
What about the distinction between Production and Development I 've overseen over 50 SKU 's, and I can 't say that we 've ever been in production. To me, the distincton is that in development, you invent new stuff on a daily basis, and therefore need different planning methods, than ...
[News - 06/27/2013 - 07:36]
[News - 02/27/2014 - 06:19]
In the article it says ...
In the article it says the 250k from Brothers is revenue, not profits. This is what I reacted against - it sounds incredibly low for such a highlighted title.
[Blog - 01/08/2014 - 11:01]
I understand that directly exhorting ...
I understand that directly exhorting a purchase to a child is illegal, but I find it problematic that it 's more OK to be vague about what you are talking about, than to be upfront about and just say Buy X for Y
[News - 11/19/2013 - 03:55]
Especially one thing is strikingly ...
Especially one thing is strikingly bad with these stores - being promoted titles I already own. Talk about wasted opportunity r n r nHowever I think AppStore and Google Play has the best checkouts.. Just enter your password and that 's it. Compare to Nintendos eShop... blergh..
[News - 10/21/2013 - 10:09]
[News - 08/14/2013 - 10:05]
[News - 03/11/2013 - 06:53]
Well, if crunch is more ...
Well, if crunch is more than 2-3 weeks it 's faulty by default since you 're not getting higher output after that. It 's the notion that crunch increases output that we need to challenge.
[Feature - 02/15/2013 - 04:35]
Proteus didn 't really stay ...
Proteus didn 't really stay with me after my session with it. I wouldn 't call it a very strong piece of.. work.. media.. art.. whatever. I love it being made though.