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December 2, 2016
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Joey Fladderak's Blog

 

My name is Joey Fladderak and I am a programmer currently working at Sticky Studios in The Netherlands.

Stuff I did can be found on my portfolio and my personal blog!

Also feel free to follow me on twitter @JoeyFladderak!

 

Member Blogs

Posted by Joey Fladderak on Tue, 24 May 2016 02:02:00 EDT in Design, Programming, Smartphone/Tablet
In this post I will explain how we created a system that our designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.


In this post I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.


Posted by Joey Fladderak on Sat, 12 Apr 2014 10:56:00 EDT in Programming
Looking back at 5 years of a game development education. In this post I will lead you through my first year and my experiences.


Posted by Joey Fladderak on Wed, 05 Mar 2014 07:58:00 EST in Programming
Looking back at 5 years of a game development education. In this post I will lead you through my first year and my experiences.


Posted by Joey Fladderak on Mon, 24 Feb 2014 05:04:00 EST in Programming
Looking back at 5 years of a game development education, I will take you through these years and share the lessons I learned during my journey. This is the first part where I explain how it all started.



Joey Fladderak's Comments

Comment In: [Blog - 04/16/2014 - 03:08]

Essentially it 's just for ...

Essentially it 's just for performance reasons, which is mostly neglect able for the PC. In the end a surface shader will end up as a vertex/fragment shader. r n r nIn a surface shader Unity handles a lot of stuff for you for different situations so you don 't ...