Johan is an independent game developer from Stockholm, Sweden.
He works as a technical consultant at day time but hammers out
new ideas and games for his company, Codeworks, on his spare time.
Lessons learned during the development of this mobile and tablet focused game. Technical and design related challenges.
[Blog - 03/29/2016 - 08:39]
Good post. I have previously ...
Good post. I have previously come to the conclusion to always choose market based on the type of game i want to make, not the other way around.
[Blog - 02/01/2016 - 12:59]
I believe that the purpose ...
I believe that the purpose of AI is to engage the player, not simply to challenge. We have defined good AI as difficult to defeat , when I believe a better definition is interesting to deal with . r n r nThis part really nailed it, i will follow it ...
[News - 01/15/2016 - 01:06]
[Blog - 09/24/2015 - 05:48]
Please be respectful that we ...
Please be respectful that we 're sharing a lot of information with you, not only to be transparent, but also to educate and inform. r n r nYou have been doing a great job with that so far and a lot of people are really appreciating that they can follow ...
[Blog - 07/20/2015 - 01:37]
Seriously, you can not make ...
Seriously, you can not make a decision being based just on a CV r n r nThis is so incredibly important. Also, even though i think some of the tests/tasks are a bit different, i would absolutely hire someone that shows interest to work at my company and put time ...
[News - 02/04/2015 - 03:50]