Johan Hoberg's Blog
A test specialist with a great passion for quality, verification, validation and test.
I have written many presentations and texts about my job which can be found on slideshare.
I am interested in every aspect of software testing, including education, innovation, management, process, planning, methods, automation, execution and everything else connected to test.
This article sums up why I think Agile methodologies are a key component to attain high quality in complex product development, such as when producing games.
In this article I will explore the acronym QA, and why I think we should do away with it for good.
In this article I will explore why I think that deadlines should never be communicated to the development teams, and why all deadlines are basically meaningless anyway.
Do we really need game testers when we move to a more Agile way of developing games? If the development teams own the quality of their product and do their own testing, is there really a place for dedicated game testers?
In this article I will discuss what types of testing I think should be done by a Scrum Team, and what types could be done by someone outside of the team.
I have always been interested in Live User Test since I first heard about it, but I have never had the opportunity to try it out until now. This article summarises my initial experience with crowd testing / live user test for finding and reproducing bugs.
Johan Hoberg's Comments
[Blog - 02/07/2017 - 07:49]
[Blog - 10/28/2016 - 08:33]
[Blog - 10/28/2016 - 09:54]
Thank you for sharing your ...
Thank you for sharing your thoughts on QA. Always interesting to read as there are not that many articles about it here. r n r nI think the key is to identify what a QA Engineer or Tester brings to the table in terms of competence, and realise how to ...
[Blog - 03/07/2016 - 05:44]
[Blog - 10/23/2014 - 01:35]
Great point, Alis r n ...
Great point, Alis r n r nDo you see any risks with this behaviour I am just speculating here, but in a marketplace which is getting more and more crowded steam, app stores, etc. , with more and more games relying on microtransactions, is not the first impression quite important ...
[Blog - 09/29/2014 - 01:05]