John Krajewski's Blog
As studio head of our independent studio Strange Loop Games I am working to redefine what can be done with educational games. Our current game Eco is a world-survival game where played must make decisions as a group (via laws) to survive in a simulated ecosystem, one which is affected by their every action. We've recently received funding from the Department of Education to make this game a reality.
My blog is also posted at http://www.strangeloopgames.com. I can be reached at email@example.com, and on twitter at twitter.com/strangeloopgame
Thanks for reading, and looking forward to your comments.
This week we got property and power systems progress, new foliage, trees, and tools, and Eco won a pitch contest.
Power systems, Terrain Visuals, Slack-like Chat and more!
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.
It’s no news that games and celebrities can have a symbiotic relationship. What I think will be more surprising is just how far this connection between game players and celebrities can go, and how culturally significant it will become.
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.
Games hold the potential to be at the center of a revolution in education, evoking in players the wonder and fascination with a subject that must form the foundation of any meaningful learning.
John Krajewski's Comments
[News - 05/18/2015 - 04:07]
The blockbuster educational game of ...
The blockbuster educational game of this era is of course Minecraft, which is extra bizarre because it was never intended as an 'educational ' game, and educational content for the game is basically hacked-in by third parties with little involvement from Mojang. Minecraft is basically tranforming educational technology by accident. ...
[Blog - 03/10/2015 - 01:21]
It doesn 't, but it ...
It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.
[Blog - 09/09/2014 - 09:44]
Great reply Curtiss, agree with ...
Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...
[Blog - 01/14/2014 - 08:04]
Great points David, and I ...
Great points David, and I think your point of view makes clear that there 's a lot of room in what educational games can be and how they can be used, and a lot of that is not going explored due to a limited definition of what 's expected of ...
[News - 09/20/2013 - 03:55]
The game is called GTA ...
The game is called GTA 'FIVE '. I don 't know what you were expecting. And I don 't see how writing a woman in would have changed any of the existential woes you list. r n r nIf it 's innovation you 're looking for, you can find it ...
[Blog - 02/14/2013 - 03:23]