John Krajewski's Blog
As studio head of our independent studio Strange Loop Games I am working to redefine what can be done with educational games. Our current game Eco is a world-survival game where played must make decisions as a group (via laws) to survive in a simulated ecosystem, one which is affected by their every action. We've recently received funding from the Department of Education to make this game a reality.
My blog is also posted at http://www.strangeloopgames.com. I can be reached at email@example.com, and on twitter at twitter.com/strangeloopgame
Thanks for reading, and looking forward to your comments.
Education is one of the few facets of modern life that has very little digital connection, and yet could potentially benefit the most from it.
Eco honored as a game that addresses climate change
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they work in our latest release in this video:
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.
It’s no news that games and celebrities can have a symbiotic relationship. What I think will be more surprising is just how far this connection between game players and celebrities can go, and how culturally significant it will become.
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.
John Krajewski's Comments
[Blog - 08/03/2016 - 10:17]
Exactly, your point and Lukes ...
Exactly, your point and Lukes is something we really want to take on board: make it useful for the teacher and not a burden, thats one of the key factors in getting it used in the classroom.
[News - 05/18/2015 - 04:07]
The blockbuster educational game of ...
The blockbuster educational game of this era is of course Minecraft, which is extra bizarre because it was never intended as an 'educational ' game, and educational content for the game is basically hacked-in by third parties with little involvement from Mojang. Minecraft is basically tranforming educational technology by accident. ...
[Blog - 03/10/2015 - 01:21]
It doesn 't, but it ...
It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.
[Blog - 09/09/2014 - 09:44]
Great reply Curtiss, agree with ...
Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...
[Blog - 01/14/2014 - 08:04]
That 's a great point, ...
That 's a great point, with games being a powerful tool it can be easy to use to put forward a particular point of view. I like to think that the fact that players have agency gives them a bit more introspection into what they 're doing, but in any ...
[News - 09/20/2013 - 03:55]
The game is called GTA ...
The game is called GTA 'FIVE '. I don 't know what you were expecting. And I don 't see how writing a woman in would have changed any of the existential woes you list. r n r nIf it 's innovation you 're looking for, you can find it ...