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October 18, 2018
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John Krajewski's Blog   Expert Blogs

 

Founder of Strange Loop Games, currently buidling the game Eco.  

 

Expert Blogs

Posted by John Krajewski on Mon, 09 Apr 2018 09:29:00 EDT in Design, Production
How the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer gameplay in Eco.


Posted by John Krajewski on Mon, 22 Jan 2018 09:19:00 EST in
As our digital lives expand, the distinction between creator and consumer of our digital worlds must merge.


Posted by John Krajewski on Tue, 25 Apr 2017 10:32:00 EDT in Console/PC, Serious, Indie, Design
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.


Posted by John Krajewski on Wed, 03 Aug 2016 10:17:00 EDT in Business/Marketing, Console/PC, Serious, Indie, Social/Online
Education is one of the few facets of modern life that has very little digital connection, and yet could potentially benefit the most from it.


Posted by John Krajewski on Wed, 13 Jul 2016 11:15:00 EDT in Console/PC, Indie, Social/Online
Eco honored as a game that addresses climate change


Posted by John Krajewski on Mon, 11 Jul 2016 10:41:00 EDT in Programming, Art, Console/PC, Indie
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they work in our latest release in this video:



John Krajewski's Comments

Comment In: [Blog - 04/09/2018 - 09:29]

Thanks The law system will ...

Thanks The law system will have a lot of connections to the economy, will write on that in more detail sometime soon.

Comment In: [Blog - 08/03/2016 - 10:17]

Exactly, your point and Lukes ...

Exactly, your point and Lukes is something we really want to take on board: make it useful for the teacher and not a burden, thats one of the key factors in getting it used in the classroom.

Comment In: [News - 05/18/2015 - 04:07]

The blockbuster educational game of ...

The blockbuster educational game of this era is of course Minecraft, which is extra bizarre because it was never intended as an 'educational ' game, and educational content for the game is basically hacked-in by third parties with little involvement from Mojang. Minecraft is basically tranforming educational technology by accident. ...

Comment In: [Blog - 03/10/2015 - 01:21]

It doesn 't, but it ...

It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.

Comment In: [Blog - 09/09/2014 - 09:44]

Great reply Curtiss, agree with ...

Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...

Comment In: [Blog - 01/14/2014 - 08:04]

That 's a great point, ...

That 's a great point, with games being a powerful tool it can be easy to use to put forward a particular point of view. I like to think that the fact that players have agency gives them a bit more introspection into what they 're doing, but in any ...