Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2015
arrowPress Releases
May 24, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


John Krajewski's Blog   Expert Blogs


For decades, the relentless pace of advancing technology has pushed video game graphics closer and closer to photorealism.  This blog exists to ask the question, ‘what else can be done with all that computing power?’   What new forms of interaction, of simulation, of experiences are possible, and what kind of gameplay can we suddenly now invent which we couldn’t before?   The articles on this blog will explore that question, examining both existing instances of gameplay and opportunities for gameplay that do not yet exist.

With a background in computer science, I have now moved into working on the border of design and programming, developing simulations to create new types of gameplay.  As studio head of our independent studio Strange Loop Games I worked on our first game Vessel, designing it and programming the physics and gameplay code. We've since moved into educational games, working to redefine what they can and should be. Before Strange Loop, I was lead AI programmer at Pandemic Studios which later became part of EA.

My blog is also posted at I can be reached at, and on twitter at

Thanks for reading, and looking forward to your comments.


Expert Blogs

Posted by John Krajewski on Tue, 10 Mar 2015 01:21:00 EDT in Business/Marketing, Design, Social/Online
It’s no news that games and celebrities can have a symbiotic relationship. What I think will be more surprising is just how far this connection between game players and celebrities can go, and how culturally significant it will become.

Posted by John Krajewski on Wed, 27 Aug 2014 05:31:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.

Posted by John Krajewski on Tue, 14 Jan 2014 08:04:00 EST in Business/Marketing, Design, Serious, Indie
Games hold the potential to be at the center of a revolution in education, evoking in players the wonder and fascination with a subject that must form the foundation of any meaningful learning.

Posted by John Krajewski on Thu, 14 Feb 2013 03:23:00 EST in Design, Console/PC, Social/Online
What if we didn't have to create false worlds, primed for explosions? It's possible, and it's where I think games are ready to go.

Posted by John Krajewski on Thu, 29 Mar 2012 07:49:00 EDT in Design, Social/Online
Online games rest on a paradox: the player will be the one savior of the world, and so will everyone else.

Posted by John Krajewski on Fri, 23 Mar 2012 01:54:00 EDT in Design, Indie
What are we doing with all this amazing technology surrounding us? Not nearly as much as what we could be doing, this blog will argue.

John Krajewski's Comments

Comment In: [Blog - 03/10/2015 - 01:21]

It doesn 't, but it ...

It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.

Comment In: [Blog - 09/09/2014 - 09:44]

Great reply Curtiss, agree with ...

Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...

Comment In: [Blog - 01/14/2014 - 08:04]

Great points David, and I ...

Great points David, and I think your point of view makes clear that there 's a lot of room in what educational games can be and how they can be used, and a lot of that is not going explored due to a limited definition of what 's expected of ...

Comment In: [News - 09/20/2013 - 03:55]

The game is called GTA ...

The game is called GTA 'FIVE '. I don 't know what you were expecting. And I don 't see how writing a woman in would have changed any of the existential woes you list. r n r nIf it 's innovation you 're looking for, you can find it ...

Comment In: [Blog - 02/14/2013 - 03:23]

Thanks Kevin, good luck on ...

Thanks Kevin, good luck on the game

Comment In: [News - 01/04/2013 - 12:50]

That is one sexy trailer. ...

That is one sexy trailer. Nice work, the first few levels are interesting and looking forward to seeing what crazy other things the game holds.