John Krajewski's Blog
Founder of Strange Loop Games, currently buidling the game Eco.
How the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer gameplay in Eco.
As our digital lives expand, the distinction between creator and consumer of our digital worlds must merge.
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Education is one of the few facets of modern life that has very little digital connection, and yet could potentially benefit the most from it.
Eco honored as a game that addresses climate change
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they work in our latest release in this video:
John Krajewski's Comments
[Blog - 04/09/2018 - 09:29]
[Blog - 08/03/2016 - 10:17]
Exactly, your point and Lukes ...
Exactly, your point and Lukes is something we really want to take on board: make it useful for the teacher and not a burden, thats one of the key factors in getting it used in the classroom.
[News - 05/18/2015 - 04:07]
The blockbuster educational game of ...
The blockbuster educational game of this era is of course Minecraft, which is extra bizarre because it was never intended as an 'educational ' game, and educational content for the game is basically hacked-in by third parties with little involvement from Mojang. Minecraft is basically tranforming educational technology by accident. ...
[Blog - 03/10/2015 - 01:21]
It doesn 't, but it ...
It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.
[Blog - 09/09/2014 - 09:44]
Great reply Curtiss, agree with ...
Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...
[Blog - 01/14/2014 - 08:04]
That 's a great point, ...
That 's a great point, with games being a powerful tool it can be easy to use to put forward a particular point of view. I like to think that the fact that players have agency gives them a bit more introspection into what they 're doing, but in any ...