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Resurrection: Mining Old Games For Successful New Ideas |
| Posted by John Mawhorter on Thu, 17 Feb 2011 09:33:00 EST in
Game Design
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| Resurrecting the corpses of old games for profit... |
| Read More... | 1 Comments |
Measuring The Space  |
| Posted by John Mawhorter on Tue, 04 Jan 2011 02:58:00 EST in
Game Design
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| A simple method for new design in an established space. |
| Read More... | 4 Comments |
Throw The Hardcore A Bone, Not Just Your Table Scraps  |
| Posted by John Mawhorter on Thu, 09 Sep 2010 12:36:00 EDT in
Game Design
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| Hardcore gamers are being ignored by some in the shift to casual/Wii/portable gaming. Those who ignore this demographic are missing out on money if nothing else. |
| Read More... | 6 Comments |
Inventory Management Sucks!  |
| Posted by John Mawhorter on Sat, 04 Sep 2010 02:36:00 EDT in
Game Design
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| Why inventory management sucks and what to do about it. |
| Read More... | 13 Comments |
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Digital vs. Physical Games |
| Posted by John Mawhorter on Fri, 14 May 2010 12:35:00 EDT in
Game Design
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| The differences, as I see them, between digital and physical games and how to exploit the uniqueness of the two "mediums". |
| Read More... | 0 Comments |
Quick Concept: Coop Tactical Shooter  |
| Posted by John Mawhorter on Tue, 02 Mar 2010 05:59:00 EST in
Game Design
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| An idea for a coop tactical shooter that I think would make LOTS OF MONEY... |
| Read More... | 4 Comments |
Is Auteurship Possible In Game Development?  |
| Posted by John Mawhorter on Mon, 22 Feb 2010 09:15:00 EST in
Game Design
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| Auteur theory and the role of the designer are much discussed in the industry. Here's my take. |
| Read More... | 8 Comments |
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How Not To Release A Demo: Upcoming Alien Vs. Predator |
| Posted by John Mawhorter on Mon, 01 Feb 2010 02:43:00 EST in
Game Design
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| What went wrong with the demo release of the upcoming AVP game. |
| Read More... | 0 Comments |
Improving the Save Game  |
| Posted by John Mawhorter on Thu, 07 Jan 2010 02:59:00 EST in
Game Design
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| My thoughts on how to improve saving systems. |
| Read More... | 4 Comments |
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Quick Concept Challenge: Game Mashups |
| Posted by John Mawhorter on Wed, 23 Dec 2009 12:58:00 EST in
Game Design
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| Applying the concept of mashups to game design. Think of your own and post them in the comments. |
| Read More... | 0 Comments |