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Blogs

John Mawhorter's Member Blogs

Resurrection: Mining Old Games For Successful New Ideas
Posted by John Mawhorter on Thu, 17 Feb 2011 09:33:00 EST in Game Design
Resurrecting the corpses of old games for profit...
Read More... | 1 Comments

Measuring The Space  Featured Blogs
Posted by John Mawhorter on Tue, 04 Jan 2011 02:58:00 EST in Game Design
A simple method for new design in an established space.
Read More... | 4 Comments

Throw The Hardcore A Bone, Not Just Your Table Scraps  Featured Blogs
Posted by John Mawhorter on Thu, 09 Sep 2010 12:36:00 EDT in Game Design
Hardcore gamers are being ignored by some in the shift to casual/Wii/portable gaming. Those who ignore this demographic are missing out on money if nothing else.
Read More... | 6 Comments

Inventory Management Sucks!  Featured Blogs
Posted by John Mawhorter on Sat, 04 Sep 2010 02:36:00 EDT in Game Design
Why inventory management sucks and what to do about it.
Read More... | 13 Comments

Digital vs. Physical Games
Posted by John Mawhorter on Fri, 14 May 2010 12:35:00 EDT in Game Design
The differences, as I see them, between digital and physical games and how to exploit the uniqueness of the two "mediums".
Read More... | 0 Comments

Quick Concept: Coop Tactical Shooter  Featured Blogs
Posted by John Mawhorter on Tue, 02 Mar 2010 05:59:00 EST in Game Design
An idea for a coop tactical shooter that I think would make LOTS OF MONEY...
Read More... | 4 Comments

Is Auteurship Possible In Game Development?  Featured Blogs
Posted by John Mawhorter on Mon, 22 Feb 2010 09:15:00 EST in Game Design
Auteur theory and the role of the designer are much discussed in the industry. Here's my take.
Read More... | 8 Comments

How Not To Release A Demo: Upcoming Alien Vs. Predator
Posted by John Mawhorter on Mon, 01 Feb 2010 02:43:00 EST in Game Design
What went wrong with the demo release of the upcoming AVP game.
Read More... | 0 Comments

Improving the Save Game  Featured Blogs
Posted by John Mawhorter on Thu, 07 Jan 2010 02:59:00 EST in Game Design
My thoughts on how to improve saving systems.
Read More... | 4 Comments

Quick Concept Challenge: Game Mashups
Posted by John Mawhorter on Wed, 23 Dec 2009 12:58:00 EST in Game Design
Applying the concept of mashups to game design. Think of your own and post them in the comments.
Read More... | 0 Comments

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