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Johnathon Swift's Blog

 

Programming, art, economics, business? It's all interesting to me!

 

Member Blogs

Posted by Johnathon Swift on Fri, 10 Jan 2014 06:43:00 EST in Design, Console/PC
You could make a game simpler, and remove frustration. Or you could make the frustrating parts fun/or your complex game easier to understand.


Posted by Johnathon Swift on Tue, 21 May 2013 10:56:00 EDT in
The Xbox One has been shown, and Microsoft seems to have forgotten it plays games.


Posted by Johnathon Swift on Tue, 30 Apr 2013 09:37:00 EDT in
Digital sales are about to rule the roost, and quickly


Posted by Johnathon Swift on Mon, 22 Apr 2013 06:45:00 EDT in
There's a simple reason why game sales are in decline, there are fewer, and worse, games than their have been previously.


Posted by Johnathon Swift on Thu, 28 Feb 2013 06:58:00 EST in
Business executives have become increasingly intrusive into game design over the last generation. Ideally for everyone this should stop and even reverse course.


Posted by Johnathon Swift on Tue, 22 Jan 2013 04:09:00 EST in
Everyone's waiting, or searching, for the revolution. When will it come?



Johnathon Swift's Comments

Comment In: [Blog - 12/04/2013 - 01:24]

A false dichotomy that annoys ...

A false dichotomy that annoys me. People aren 't idiots necessarily, incredibly complex games like The Sims can sell in ridiculous quantity. The problem is teaching people, in an easy and fun way, how to play your complex game. r n r nSo long as you make it fun to ...

Comment In: [News - 09/23/2013 - 10:45]

Unfortunately that 's an extremely ...

Unfortunately that 's an extremely hard study to pull off. But it sounds like a better study to do than this one, which just boils down to do you think the thing you do for entertainment is bad which is pretty much always no in an answer.

Comment In: [News - 09/20/2013 - 03:55]

Oh certainly, but it 's ...

Oh certainly, but it 's not like GTA V didn 't advance in the AI or physics department. The cops no longer have a homing beacon on you, meaning they go and look around for you as best they can, which is a huge improvement over 4. There 's also ...

Comment In: [News - 09/18/2013 - 03:40]

Bethesda didn 't with Skyrim. ...

Bethesda didn 't with Skyrim. 3 years, 100 person studio as compared to 5 and a half and a thousand people for Rockstar . Skyrim still sold 10 million copies. If you 're losing in triple A, it 's probably because your game either isn 't good enough or you ...

Comment In: [Blog - 09/12/2013 - 08:38]

The same people that buy ...

The same people that buy the most microstransactions are the people that buy triple A games as well. r n r nThe cheap X for casual gamers is not a winning proposition, these people simply don 't exist.

Comment In: [News - 08/21/2013 - 09:36]

Honest Here 's some advice, ...

Honest Here 's some advice, honest doesn 't work. No one like honest. Recently a major US clothing department store tried honest pricing JC Penny Something like that, someone please tell me . They got rid of all their fake sales and etc. They just marked all their prices as ...