GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
spacer
Blogs

Johnathon Swift's Member Blogs

The End of Nintendo?  Featured Blogs
Posted by Johnathon Swift on Fri, 21 Sep 2012 10:52:00 EDT in
Nintendo has had a good, magnificent run as a hardware player. They've become iconic as a symbol of video games. But now it seems the icon's time in the market has come to and end.
Read More... | 23 Comments

Paying for Fun, or Paying to Win?  Featured Blogs
Posted by Johnathon Swift on Wed, 22 Aug 2012 06:50:00 EDT in
There's a lot of questions around "monetization" and how to get money, or more money, out of players through new means. And there are new distinctions that designers should be aware of regarding this.
Read More... | 12 Comments

The Never Ending Industry Delusion  Featured Blogs
Posted by Johnathon Swift on Wed, 15 Aug 2012 02:59:00 EDT in Business/Marketing
Free to Play is just the latest in the never ending series of industry delusions that there will be a simple and easy solution to being successful that everyone should follow.
Read More... | 21 Comments

Most AAA titles look the same, and we should be ashamed.  Featured Blogs
Posted by Johnathon Swift on Fri, 15 Jun 2012 06:44:00 EDT in
A small study of how game design in many major studios has devolved over the course of this generation.
Read More... | 20 Comments

An Active Lack of Imagination
Posted by Johnathon Swift on Wed, 13 Jun 2012 02:47:00 EDT in Design
I shouldn't be embarrassed about fan's belief that the Wii-U will provide "unique opportunities". But when developers do then it's a problem.
Read More... | 0 Comments

Competition for Consoles
Posted by Johnathon Swift on Fri, 01 Jun 2012 06:45:00 EDT in Business/Marketing
Sony and Microsoft are going to have to adapt to a new world of content delivery and business models if they want to remain on top of the video game pile, and it may not be enough.
Read More... | 0 Comments

The Economics of Used Games  Featured Blogs
Posted by Johnathon Swift on Tue, 17 Apr 2012 06:02:00 EDT in Business/Marketing, Console/PC
There has been a lot of debate around the rumor that the next consoles from Microsoft and Sony would block used games. A lot of it seems to be based on conjecture and speculation, so I though I'd give a proper economic view on the matter.
Read More... | 10 Comments

The Golden Formula: Or how I learned to stop worrying and love innovation
Posted by Johnathon Swift on Wed, 11 Apr 2012 04:51:00 EDT in
Video Games, as a commercial product, have a paradox. Consumers love sequels, but at the same time there's no such thing as a golden formula that a game can copy forever. We are left being forced to both innovate and make sequels at the same time.
Read More... | 0 Comments

The industry needs to stop following trends
Posted by Johnathon Swift on Wed, 04 Apr 2012 05:54:00 EDT in
"The hottest trend in gaming" has grown to be the most annoying, and ruining, fallacy of the modern games industry.
Read More... | 1 Comments

Game Writing and Endings  Featured Blogs
Posted by Johnathon Swift on Mon, 12 Mar 2012 02:56:00 EDT in Design
Games are interactive by their very nature, that's practically their definition. Until they end that is
Read More... | 4 Comments

[Previous] | [Next]   

UBM Tech