Johnathon Swift's Member Blogs
Giving people what they want is ruining the gaming industry, and yet surely YOUR game that looks like all the others will be different!
Nintendo has had a good, magnificent run as a hardware player. They've become iconic as a symbol of video games. But now it seems the icon's time in the market has come to and end.
There's a lot of questions around "monetization" and how to get money, or more money, out of players through new means. And there are new distinctions that designers should be aware of regarding this.
Free to Play is just the latest in the never ending series of industry delusions that there will be a simple and easy solution to being successful that everyone should follow.
A small study of how game design in many major studios has devolved over the course of this generation.
I shouldn't be embarrassed about fan's belief that the Wii-U will provide "unique opportunities". But when developers do then it's a problem.
Sony and Microsoft are going to have to adapt to a new world of content delivery and business models if they want to remain on top of the video game pile, and it may not be enough.
There has been a lot of debate around the rumor that the next consoles from Microsoft and Sony would block used games. A lot of it seems to be based on conjecture and speculation, so I though I'd give a proper economic view on the matter.
Video Games, as a commercial product, have a paradox. Consumers love sequels, but at the same time there's no such thing as a golden formula that a game can copy forever. We are left being forced to both innovate and make sequels at the same time.
"The hottest trend in gaming" has grown to be the most annoying, and ruining, fallacy of the modern games industry.
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