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Johnathon Swift's Member Blogs
The End of Nintendo?  |
| Posted by Johnathon Swift on Fri, 21 Sep 2012 10:52:00 EDT in
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| Nintendo has had a good, magnificent run as a hardware player. They've become iconic as a symbol of video games. But now it seems the icon's time in the market has come to and end. |
| Read More... | 23 Comments |
Paying for Fun, or Paying to Win?  |
| Posted by Johnathon Swift on Wed, 22 Aug 2012 06:50:00 EDT in
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| There's a lot of questions around "monetization" and how to get money, or more money, out of players through new means. And there are new distinctions that designers should be aware of regarding this. |
| Read More... | 12 Comments |
The Never Ending Industry Delusion  |
| Posted by Johnathon Swift on Wed, 15 Aug 2012 02:59:00 EDT in
Business/Marketing
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| Free to Play is just the latest in the never ending series of industry delusions that there will be a simple and easy solution to being successful that everyone should follow. |
| Read More... | 21 Comments |
Most AAA titles look the same, and we should be ashamed.  |
| Posted by Johnathon Swift on Fri, 15 Jun 2012 06:44:00 EDT in
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| A small study of how game design in many major studios has devolved over the course of this generation. |
| Read More... | 20 Comments |
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An Active Lack of Imagination |
| Posted by Johnathon Swift on Wed, 13 Jun 2012 02:47:00 EDT in
Design
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| I shouldn't be embarrassed about fan's belief that the Wii-U will provide "unique opportunities". But when developers do then it's a problem. |
| Read More... | 0 Comments |
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Competition for Consoles |
| Posted by Johnathon Swift on Fri, 01 Jun 2012 06:45:00 EDT in
Business/Marketing
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| Sony and Microsoft are going to have to adapt to a new world of content delivery and business models if they want to remain on top of the video game pile, and it may not be enough. |
| Read More... | 0 Comments |
The Economics of Used Games  |
| Posted by Johnathon Swift on Tue, 17 Apr 2012 06:02:00 EDT in
Business/Marketing,
Console/PC
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| There has been a lot of debate around the rumor that the next consoles from Microsoft and Sony would block used games. A lot of it seems to be based on conjecture and speculation, so I though I'd give a proper economic view on the matter. |
| Read More... | 10 Comments |
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The Golden Formula: Or how I learned to stop worrying and love innovation |
| Posted by Johnathon Swift on Wed, 11 Apr 2012 04:51:00 EDT in
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| Video Games, as a commercial product, have a paradox. Consumers love sequels, but at the same time there's no such thing as a golden formula that a game can copy forever. We are left being forced to both innovate and make sequels at the same time. |
| Read More... | 0 Comments |
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The industry needs to stop following trends |
| Posted by Johnathon Swift on Wed, 04 Apr 2012 05:54:00 EDT in
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| "The hottest trend in gaming" has grown to be the most annoying, and ruining, fallacy of the modern games industry. |
| Read More... | 1 Comments |
Game Writing and Endings  |
| Posted by Johnathon Swift on Mon, 12 Mar 2012 02:56:00 EDT in
Design
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| Games are interactive by their very nature, that's practically their definition. Until they end that is |
| Read More... | 4 Comments |
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