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Johnson Lin's Blog

 

I am a life-long gamer since age 4, currently pose as a programmer in Taiwan. Though not officially worked in the game industry here in any sensible way, I participate in the game development community in different ways. With help from friends and colleagues, I started running an indie game developers' meetup in 2011 called IGDShare (https://igdshare.org) and has been visiting GDC, IndieCade, Tokyo Game Show and other conferences & festivals since.

In late-2012 my friends and I pulled some more help from the dev community in Taiwan, and hit the minimum membership limit for (re-)establishing a local IGDA chapter, so we rebooted the IGDA Taiwan chapter here, and try to grow our community through various events and channels.

Aside from regular meetups, our task force (which is just a bunch of mutual friends listed as IGDA chapter staffs) also co-host game jams, bigger game development seminars and conferences, such as:

Helped organizing Taipei Game Developers Forum 2013:
http://w3.iiiedu.org.tw/2013TGDF/en/index.html

And our first ever game jam:
https://igdshare.org/content/MITGJ_archives

Joined Fukushima Game Jam 2013 as a satellite site for the 2nd time:
https://igdshare.org/content/fgj13tp_archives

Held a Global Game Jam site for the 2nd time (in Jan. 2014):
https://igdshare.org/content/mitgj3-ggj2014-archives

Currently, I am also working on a fast-paced competitive match-3 game called CuBeat, as the programmer (and also various other roles):
http://cubeat.game.tw/

 

Member Blogs

Posted by Johnson Lin on Mon, 28 Jul 2014 10:39:00 EDT in Business/Marketing, Production, Console/PC, Indie
This post is dedicated to Faust Li. It's about the game dev community in Taiwan, showing some of what we did, and how its growth was related to Faust. You probably don't know him, but I hope you find the story meaningful.



Johnson Lin's Comments

Comment In: [Blog - 07/28/2014 - 10:39]

If the occasion arises please ...

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