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Jon Brown's Comments

Comment In: Designing Better Designers... [Blog - 06/30/2010 - 09:56]

Link to 'New Ideas and ...

Link to 'New Ideas and the Hinterland of Fail' now fixed. Sorry about the break, many thanks to Demitrius for pointing that out. I hate broken links, sorry to be part of the internet's second biggest problem.

Comment In: 3D Me... [Blog - 06/22/2010 - 08:01]

I do agree that longer ...

I do agree that longer play sessions are going to be out of the question with specs on for most people. But I also think we should be looking to the future, to a time when we can throw the specs away. This is no fad.

Comment In: Cutting the Long Chain of Change [Blog - 04/22/2010 - 07:16]

My experience of development is ...

My experience of development is that, although the idea of a singular vision holder is a good one, it's very rare that it's possible to actually have one. There are many reasons for this and I think I'll write a new post on the subject, although it will be a ...

Comment In: Postmortem Highlights: Behind The Scenes of Free Realms [News - 04/09/2010 - 08:16]

@ Andrew - problems are ...

@ Andrew - problems are never truly mitigated in software development, we simply find better, faster and more robust ways to tackle them.

Comment In: New Ideas and the Hinterland Of Fail [Blog - 03/22/2010 - 08:45]

Cheers guys, much appreciated. ...

Cheers guys, much appreciated.

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