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June 7, 2013
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
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Blogs

Jonathan Jennings's Comments

Comment In: Wisdom Tree: Lazy, Uninspired Corporate Strategy at Its Finest [Blog - 06/06/2013 - 06:43]

Very interesting, see a need ...

Very interesting, see a need fill a need. Definitely makes me wonder what unturned stones may of us are overlooking today

Comment In: 'No one's complaining about not being able to trade iOS games.' [News - 06/06/2013 - 12:30]

Being a long time console ...

Being a long time console fan I eagerly awaited a price drop for the 360 and ps3 versions of dungeon defenders because I wanted to play it on my preferred device consoles and like all college students money wasn 't easy to come by for me , so paying 15 ...

Comment In: 10 of the Coolest Games You Need to Play Before You Truly Grow Old [Blog - 06/05/2013 - 04:10]

Shenmue is a game I ...

Shenmue is a game I hold very dear , its probably the closest I have ever got to enjoying a virtual life game and it was just made so real watching my neighbors walk through the streets . I guess that was amplified even more due to me playing it ...

Comment In: Contract QA: A dead end or a foot-in-the-door? [News - 06/04/2013 - 03:17]

I wish before people enrolled ...

I wish before people enrolled in Game Development programs they ALL had to experience this questioning / thought . absolutely critical for success in our industry.

Comment In: Humor: When your game's launch isn't as smooth as you'd like [News - 06/03/2013 - 06:44]

come make games, they said. ...

come make games, they said. lots of fun, they said r n r nXD the best

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

I think that 's a ...

I think that 's a glass half empty way to look at demos , sure it can give you 99 reasons not to purchase a game but it also can be the thing that gives me one reason to buy the game . I purchased a not very popular localized ...

Comment In: Interviewing Software Engineers [Blog - 05/29/2013 - 04:12]

I am terrible at working ...

I am terrible at working under visible pressure, not tense situations or meeting close deadlines but working out a solution under anothers supervision or watching eye . I have no idea why that is but it is the case. it 's not even a problem if they are in my ...

Comment In: Deploy to platform first (and often) [Blog - 05/29/2013 - 06:00]

The longer you wait to ...

The longer you wait to deploy the more bugs you are going to hav to adress once you see the game on a device. That 's consistently been my experience in development . it 's better to build constantly, and adjust that way if there are any glaring issues you ...

Comment In: 'This model of game making is so fundamentally broken.' [News - 05/22/2013 - 06:02]

I don 't think developers ...

I don 't think developers have a hard tie acknowledging that our industry is a project based industry , I have only been working for a year and that is clear even to me However i do think the error is that project planning shoud b managed a little better ...

Comment In: Take Your Planet to Work Day! (dev just got real) [Blog - 05/23/2013 - 12:45]

Sounds fun Matthew hopefully you ...

Sounds fun Matthew hopefully you get a solid number of viewers

[More Jonathan Jennings Comments]   

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