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Blogs

Jonathan Jou's Comments

Comment In: A Miyamoto design pillar: Forget characters, focus on experiences [News - 03/12/2013 - 03:26]

http://www.ign.com/boards/threads/50-new-nintendo-ips-since-year-2000.206143097/ r nhttp://en.wikipedia.org/wiki/Category:Nintendo franchises r ...

http://www.ign.com/boards/threads/50-new-nintendo-ips-since-year-2000.206143097/ r nhttp://en.wikipedia.org/wiki/Category:Nintendo franchises r nhttp://en.wikipedia.org/wiki/Nintendo Software development studios r n r nI 'm inclined to say that Nintendo takes risks with new IPs more than once in a while. More recent IPs would be Pandora 's Tower, Xenoblade, Steel Diver, Pushmo, Mario vs. Donkey Kong, Chibi Robo, Kirby 's ...

Comment In: Hiring Managers: Vetting Game Programmers [Blog - 03/01/2013 - 04:58]

Agreed, Amir. The first question ...

Agreed, Amir. The first question to ask, even while in the rabbit hole, is what are the requirements Once you have real-world constraints the problem is a different beast entirely, which is both more interesting and less obviously about theoretical limits. I wasn 't championing union-find so much as I ...

Comment In: Raw Power Still Matters [Blog - 02/15/2013 - 09:55]

You 've hit on the ...

You 've hit on the exact point I 'm trying to make: I believe resources are already being squandered this generation, and that the era of developers who focus on making fun games, not optimized games is well on its way. Back when performance literally limited the number of pixels ...

Comment In: Diablo III's director walks away after 7 years on the game [News - 01/17/2013 - 03:40]

I hate to say it, ...

I hate to say it, Carlo, but it wouldn 't actually be hard to do better than the D3 that is currently shipped. Let 's go over the things they got wrong: r n r n1. Utter neglect of PvP, to the point of class imbalance, exploits, and conclusion that ...

Comment In: Wii U launch may outpace Wii's, though momentum is the real challenge [News - 11/12/2012 - 11:11]

William, r n r nYou ...

William, r n r nYou are entitled to your opinion, but you seem to have really mistaken the facts. I will lay them out for you r n r n1. First of all, as Ujn has already noted, the exclusives you 're talking about aren 't exclusive to iOS. In ...

Comment In: Wii U will sell at a loss from launch [News - 10/25/2012 - 04:56]

Actually, Anthony, half of the ...

Actually, Anthony, half of the reason Skyward Sword took so long was because they simply couldn 't get it right. They even considered making a Zelda game that didn 't use the Wii Motion Plus. Imagine if they 'd been trying to just get a Zelda game out I 'm ...

Comment In: The Wii price cut won't improve sales, system dead in 2013 [News - 10/18/2012 - 04:03]

And when even Nintendo can ...

And when even Nintendo can 't be bothered to provide new software, third parties certainly won 't step into the breach on a moribund system. r n r nCan I just say how depressing this sentiment is As a Nintendo fan, I 've seen this in every possible way, and ...

Comment In: A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation [Blog - 09/13/2012 - 09:38]

Ooh, let the naysaying begin ...

Ooh, let the naysaying begin r n r nI think it 's worthwhile to remember that we don 't know the future. Really, that 's all I can say about this, since I have what I call reserved optimism about Nintendo 's future. I think they 're trying to do ...

Comment In: The Plot Holes of Diablo 3 [Blog - 08/28/2012 - 02:05]

I respect and commend your ...

I respect and commend your optimism and passion, but my judgment has nothing to do with the game and everything to do with our different expectations for a Blizzard product. r n r nBlizzard is, was, and seems to plan to be behind the times in game design D3 plays ...

Comment In: The 4 pillars of making a truly great game, according to Insomniac [News - 08/31/2012 - 03:10]

Finding the fun in a ...

Finding the fun in a game almost goes without saying indeed I 've run into several collaborative situations where I 've had to pit my intuition that no, the basic mechanics of this game have to be fun, we can 't fix that by adding puzzles and powerups against people ...

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