GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Jonathan Lawn's Comments

Comment In: The Top 10 Things The Game Industry Can Learn from Film Production [Feature - 05/01/2012 - 04:15]

I had a think about ...

I had a think about this a couple of years ago, and put down my thoughts for my first blog post here. My conclusion was that an AAA single-player FPS could and perhaps should be developed and funded like a movie, but other models might be more appropriate for other ...

Comment In: Introducing Googlenomics [Blog - 04/01/2012 - 03:56]

I believe this is how ...

I believe this is how DeBeers diamonds work. They have a monopoly, and if you want to buy you are given a price tailored to you. Also the price dropping is pretty similar to Steamonomics: make sure everyone ends up with a copy, and pays as much as they are ...

Comment In: The Three Layers of Control in Strategy Games. [Blog - 03/02/2012 - 05:50]

I like the analysis, but ...

I like the analysis, but I 'd hesitate to say that the micro and wide control schemes matter less in TBS. They don 't have to be executed so quickly, but since there are often more units than could be controlled in real-time, there 's a real risk of frustrating ...

Comment In: The Combinatorial Itch [Blog - 02/21/2012 - 04:07]

I like the concept here, ...

I like the concept here, and what you're trying to do, but I'm not sure that some of the advice is reasoned, rather than just being how RPGs tend to do things. For instance, I think your first two pieces of advice form a self-consistent but circular logic. Why should ...

Comment In: God Games and the Superman Complex [Blog - 02/20/2012 - 08:15]

I don't think the genre ...

I don't think the genre is dead, just resting. There are some great ideas above So long as you're careful to avoid the dreaded ludonarrative dissonance there's no reason why any of the above shouldn't work. I think the drift towards scripted narrative counts against the genre, but I sense ...

Comment In: Analysis: The heroine's journey [News - 02/02/2012 - 12:37]

I've also found this, which ...

I've also found this, which suggests there's further reading available out there http://www.thewritersjourney.com/hero's journey.htm Heroine

Comment In: The Problem with Multiplayer? Those Damned Other Players! [Blog - 12/17/2011 - 09:00]

I've never found an AAA ...

I've never found an AAA MMO I wanted to get into, and for me the problem is definitely that I don't want to have to meet up with friends from real life. My romantic view is of an interesting game world I can enter and re-enter, with at least some ...

Comment In: Strategic Thinking Is Becoming Rare Among Game Players [Blog - 12/06/2011 - 08:54]

I think the Myers-Briggs argument ...

I think the Myers-Briggs argument is valid. There are certain people who like certain things, and there are two effects going on. One is that those who like strategy, and have always been gamers, are being tempted by other game types. The other is that those who are less interested ...

Comment In: Opinion: Virtually Occupied [News - 11/30/2011 - 04:24]

I think there's an interesting ...

I think there's an interesting parallel here with a problem we're having with football soccer in the UK. And I'm not referring to public order. For many here, their football club is as important and central to their self-image as their family, and more so that their job. Recently, it ...

Comment In: 6 Word Descriptions - What Is a Programmer? [Blog - 11/14/2011 - 05:08]

Puppeteer for awesome but awkward ...

Puppeteer for awesome but awkward puppets

[Previous] | [Next]   

UBM Tech