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Jools Watsham's Blog
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Hello, and thank you for checking out my Gamasutra Blog Posts. My name is Jools Watsham. My official title is co-founder and director at Renegade Kid. I started developing video-games professionally in 1992 as a 2D pixel artist in the UK, and since then have climbed the Donkey Kong ladder through the video-game industry as an designer, producer, director, and even dabbled with some audio and composition. I know reside in Austin, Texas.
My daily duties include game design, pixel art, production (planning, scheduling, and budgeting), UI design, and the overall creative direction of Renegade Kid's games.
I love what I do, and feel fortunate that I can make money doing what I enjoy.
Here are some links to related sites: My Company My Blog
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Expert Blogs
Designing the Wii U  |
| Posted by Jools Watsham on Fri, 26 Apr 2013 03:58:00 EDT in
Design,
Business/Marketing,
Console/PC,
Art
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| Let’s pretend we’re designing the Wii U visual design for a second... |
| Read More... | 31 Comments |
Mini Muddy Post-Mortem  |
| Posted by Jools Watsham on Tue, 23 Apr 2013 04:14:00 EDT in
Design,
Indie,
Audio,
Production,
Programming,
Business/Marketing,
Social/Online,
Smartphone/Tablet,
Art,
Console/PC,
Serious
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| A look at what makes a successful game while peeking into the guts of Mutant Mudds. |
| Read More... | 2 Comments |
The Wild Ride of Development  |
| Posted by Jools Watsham on Wed, 17 Apr 2013 09:33:00 EDT in
Indie,
Console/PC,
Business/Marketing,
Design,
Production
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| From the explosive start of Renegade Kid with a Mature horror title for the Nintendo DS to a 3D enhanced arcade racer for the Nintendo 3DS! |
| Read More... | 1 Comments |
Jools Watsham's Comments
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Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]
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Yes, I agree. Just because ... Yes, I agree. Just because Mutant Mudds was received well on the 3DS does not automatically mean that a different audience will enjoy it. However, I believe that should be left to the audience 's buying decision and not impede a games ' availability on a service. That 's just ... |
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Comment In: Turning Point: Going Indie! [Blog - 04/16/2013 - 01:05]
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Thanks Tomas. I hope you ... Thanks Tomas. I hope you 're doing well. Haven 't seen you for ages : |
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