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June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
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Senior Environment Artist
 
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Associate Producer
 
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Producer
 
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Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
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Blogs

Jorge Diaz's Comments

Comment In: Evaluating Game Mechanics For Depth [Feature - 07/21/2010 - 04:35]

Good read. ...

Good read.

Comment In: Rational Design: The Core of Rayman Origins [Feature - 03/27/2012 - 09:10]

Great article ...

Great article

Comment In: Turning down Zynga: Why I left after the $210M Omgpop buy [News - 03/27/2012 - 03:39]

Great story, great conviction. ...

Great story, great conviction.

Comment In: Cryptoludology: Why not a successful FPS for little children? [Blog - 03/09/2012 - 03:22]

If you 're making a ...

If you 're making a game of any genre, not just FPS, if you wouldn 't play it, why would a kid want to those are certainly words to design by.

Comment In: New iPad, We’ve Been Waiting For You! [Blog - 03/09/2012 - 12:01]

Congrats. What 's great is ...

Congrats. What 's great is how much it improves the game play giving more detail to the other player 's faces.

Comment In: Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1) [Blog - 02/08/2012 - 11:00]

The article is very thorough ...

The article is very thorough which makes it very helpful for duplicating the system. One nice bonus from recording is being able to have video of any bugs encountered. Being able to let your tester person play in a private setting is very valuable since it helps make them less ...

Comment In: Understanding Bad Habits in Game Design [Blog - 02/06/2012 - 09:48]

While working on this I ...

While working on this I felt that there would be awesome to hear from people working in different genre's and how they would sort the list. It would also be nice to hear about more specific things. For example: Bad habits when using the unreal level editor or any other ...

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