 |
|
 |

|
|
|
I am a Canadian studying game design and development in my post-secondary education.
Aside from the posts made here, I also have a personal multi-purpose blog, Mulling Over The Multiverse. I discuss a variety of things, including video games. It can be found at http://jplc.ca/blog/.
|
Member Blogs
The Problem with Shepard  |
| Posted by Joseph Cassano on Thu, 14 Apr 2011 10:48:00 EDT in
Game Design
|
| My thoughts on the lack of character arcs with "empty shell" video game protagonists. |
| Read More... | 25 Comments |
Second Verse, Same As The First  |
| Posted by Joseph Cassano on Tue, 11 Jan 2011 10:41:00 EST in
Game Design
|
| A reflection on repetition in games, and why we should be careful of how we use it. |
| Read More... | 6 Comments |
Patience is a virtue  |
| Posted by Joseph Cassano on Sat, 11 Sep 2010 02:00:00 EDT in
Game Design
|
| Many in the gaming community say that cutscenes should instead be meaningful gameplay sequences. While I agree in most cases, there are some situations where a cutscene is truly the best option and where interactivity is actually a hazard to the story. |
| Read More... | 28 Comments |
Building The Future, Keeping The Past Alive Are The Same Thing  |
| Posted by Joseph Cassano on Sun, 22 Nov 2009 11:01:00 EST in
|
| This post examines the industry's attempts at making console emulation legal, how it relates to the possibility of an archive of console video games, and where there could be improvements in such endeavours. |
| Read More... | 3 Comments |
|
Why the goal should be "Engaging", not just "Fun". |
| Posted by Joseph Cassano on Fri, 31 Jul 2009 10:09:00 EDT in
|
| An opinion piece on why, in the author's eyes, games should not have to necessarily be fun to be worth one's time. The piece explores the notion that "fun" is a subset of "engaging", and that more games should strive for the latter instead of the former. |
| Read More... | 10 Comments |
|
Video games VS Real-world games: The limitations of the machine |
| Posted by Joseph Cassano on Sat, 28 Mar 2009 12:25:00 EDT in
Game Design
|
| This post compares the level of player freedom and flexibility in video games and real-world games, and how video games could hypothetically overcome their inherent limitations (thought experiment). |
| Read More... | 0 Comments |
[More Joseph Cassano Blogs]
Joseph Cassano's Comments
|
Comment In: All Roads Are Now Bent: The Importance of Lore In Video Games & Psychotherapy [Blog - 07/10/2011 - 11:31]
|
Yes, lore is important, but ... Yes, lore is important, but we also must not allow ourselves to be caught up in the superficialities of lore. Case in point, Metal Gear Solid 2. The game not only borrowed the lore of its previous titles, but significantly added even more lore The Patriots, etc . However, the ... |
|
Comment In: Opinion: Designers Are Descriptive, Programmers Are Procedural [News - 06/10/2011 - 04:28]
|
The tool has effectively been ... The tool has effectively been designed by a programmer, and if that s OK, why do you have designers on your team at all Exactly I was going to write a piece about the issue, but you've addressed it wonderfully. We should be putting as much thought toward the ease ... |
|
Comment In: The Problem with Shepard [Blog - 04/14/2011 - 10:48]
|
I was worried that this ... I was worried that this would end up sour, to be honest this being the Internet and all , but you proved me wrong. Thanks for that. |
|
Comment In: Do Social Games Exploit the Mentally Ill? [Blog - 03/08/2011 - 12:21]
|
I left this comment on ... I left this comment on your site, but I realize it's still half-down, so I'm re-posting here: I m not sure if there should be external limiters, but that s mainly because I m unsure where the line would be drawn between this game is addictive because it feeds on ... |
|
Comment In: Second Verse, Same As The First [Blog - 01/11/2011 - 10:41]
|
I find I am getting ... I find I am getting more and more picky as well as time goes on. JRPGs were one of my great loves, but filler/repetition now prevent me from enjoying them as much as I used to. What's also genius about Demon's Souls's use of repetition is that it is a ... |
[More Joseph Cassano Comments]
|
|