Joe Radak's Blog
I'm a freelance and independent game and level designer. My work has been featured in Team Fortress 2's End of the Line and Gun Mettle Update. I've worked on Black Mesa, and just launched a VR title called Light Repair Team #4, for the HTC Vive.
In the changing landscape of VR, indie devs burden a lot of risk while providing for innovation than many AAA companies. This is a burden that will lead to indie devs vanishing, and their innovation with them.
There's been a lot of talk recently about the financial costs and risks of developing a VR game, but no one has yet broken down how much it costs, or how much could be lost. This is a breakdown of development costs for a self-funded HTC Vive launch title.
Demoing VR content isn't necessarily a new art, but it's one that I feel isn't well understood or done correctly. This Blog is a collection of tips and tricks I learned showing off our first roomscale VR game at PAX East 2016.
Joe Radak's Comments
[Blog - 11/28/2018 - 09:23]
The money loss wasn 't ...
The money loss wasn 't the problem with the industry, it was to illustrate the cost of trying new things. r n r nThe problem with the industry is talked about towards the end of the article - the lack of some form risk mitigation for developers who are trying ...