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Blogs

Joseph Siar's Comments

Comment In: Four ways to make better horror games [News - 07/30/2012 - 04:19]

I 'm a big coward ...

I 'm a big coward so I haven 't been able to play many scary games, but I just finished a game I never thought would be scary that 's why I played it ... Fragile Dreams. It has gorgeous ambience but then it makes you crawl into so many ...

Comment In: On Player Characters and Self Expression [Feature - 07/10/2012 - 04:55]

I really like your thesis ...

I really like your thesis and I almost agree with you in everything. r n r nJust let me share this: I once played Ogre battle 64 when I was in High School and there came a decision about letting my father join my army or telling him to protect ...

Comment In: Opinion: The symbolism of simple actions [News - 01/09/2012 - 04:11]

Thanks a lot, I really ...

Thanks a lot, I really enjoyed both The yellow wallpaper and your piece. While reading I couldn't stop thinking about Rule of Rose. I haven't played the game, but I've read a lot about it and I think it is one of the best and most interesting examples of symbolism ...

Comment In: Passionate Frustration: Tale Of Tales' Dark Journey [Feature - 11/11/2011 - 04:05]

I love when I end ...

I love when I end up thinking after reading an article... I just love their perspective and agree with them. I want MORE. It's there... please, let's take it, let's write it, let's make it. Let's make FPS and RPG's and also all those games that we have been wanting ...

Comment In: Opinion: When Borrowing Mechanics Is A Bad Idea [News - 11/07/2011 - 03:41]

Quite interesting... But I think ...

Quite interesting... But I think that maybe the real problem is that games are very good at teaching some simple mechanics like shooting or managing time. Maybe the Zelda games teach you some more complicated and maybe positive things like the value of exploring and helping others I love doing ...

Comment In: Interview: 'Life Game' Mindbloom Born From Triple-A Stress [News - 09/30/2011 - 11:47]

I like this approach... it ...

I like this approach... it feels a lot more honest . Lately I've found the gamification kind of... menacing. It kinda of says that people doesn't have any willpower and never will, so they have to cheat themselves into doing things even though I do think it would be alright ...

Comment In: Analysis: 'Socially Awkward' - The Joy of Vector Meme [News - 08/12/2011 - 02:15]

Quite interesting... But I wonder ...

Quite interesting... But I wonder if you're taking chaos into account. And for chaos I mean the fact that your idea isn't really transmitted to another person but that that person interprets your symbols your sentences and words and creates its own ideas. If you two have enough common background ...

Comment In: Beyond Façade: Pattern Matching for Natural Language Applications [Feature - 03/15/2011 - 04:25]

Quite interesting... Right now I'm ...

Quite interesting... Right now I'm designing a Visual Novel and I wan it to give the player/reader a greater feeling of agency in a complex story using some techniques that I've been trying to develop. What I was hoping was that in a near future we could implement ChatScript along ...

Comment In: Opinion: Tetris Is Not The Answer [News - 01/24/2011 - 03:28]

Mmm.... I've always thought that ...

Mmm.... I've always thought that the very best thing about videogames is that you can make ALL kind of videogames. So, I think we can have games that are about Gameplay Tetris, Canabalt, Mario et al , games about Story JRPG's and games about Worlds Red Dead Redemption . And ...

Comment In: Opinion: The Myth Of The "Gamer" As Basement Dweller [News - 11/11/2010 - 03:11]

It just hit me... Why ...

It just hit me... Why should we call ourselves gamers at all I mean, do other art forms have their specific fans You have musicianas, they make music. But all the people that liisten and enjoy music, even those that are ravenous fans... how do we call them Just Music ...

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