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Blogs

Josh Bycer's Expert Blogs

The Competition of Sportsmanship in Online Games
Posted by Josh Bycer on Wed, 05 Jun 2013 01:14:00 EDT in Design
Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change?
Read More... | 0 Comments

The Hero's World or the Worldly Hero  Featured Blogs
Posted by Josh Bycer on Wed, 29 May 2013 03:05:00 EDT in Design
Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine.
Read More... | 4 Comments

The Procession of Progression in Game Design  Featured Blogs
Posted by Josh Bycer on Thu, 23 May 2013 11:10:00 EDT in Design
Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design.
Read More... | 1 Comments

The Contemporariness of Game Design
Posted by Josh Bycer on Wed, 15 May 2013 03:31:00 EDT in Design
Today's post examines how game design and appeal has evolved over the last twenty plus years and the tug of war between games that are considered timeless and those that are collectible.
Read More... | 2 Comments

The DRM Distinction of Steam's Success
Posted by Josh Bycer on Wed, 08 May 2013 02:37:00 EDT in
This year marks the ten year anniversary of Steam and today's post looks at some of the reasons why it has become #1 for many gamers.
Read More... | 3 Comments

Putting the "Game" in Gameplay
Posted by Josh Bycer on Wed, 01 May 2013 02:32:00 EDT in Design
The balance between narrative and game design is a tricky one and today's post examines one game that failed that test.
Read More... | 2 Comments

Antagonistic Horror Design  Featured Blogs
Posted by Josh Bycer on Wed, 24 Apr 2013 02:45:00 EDT in Design
Horror design has been called out by mainstream designers in the past for not being marketable. Today's post examines a common horror movie narrative and how it can impact horror design.
Read More... | 11 Comments

Micro Transaction Mania
Posted by Josh Bycer on Wed, 17 Apr 2013 03:40:00 EDT in Design
The use of micro transactions and DLC have become major debates. But today's post talks about the challenge of differentiating these two terms.
Read More... | 0 Comments

Design Debate: Risky Rewards or Rewarding Risk?  Featured Blogs
Posted by Josh Bycer on Wed, 10 Apr 2013 02:05:00 EDT in Design
Today's post looks at difficulty and the subject of if games should reward people for continuing to play, or if the game itself should be its own reward.
Read More... | 26 Comments

Wii-U Woes  Featured Blogs
Posted by Josh Bycer on Tue, 02 Apr 2013 02:02:00 EDT in Console/PC
The Wii-U since launch has been struggling to find a place in the console market. With the next generation of consoles on the way, today's post examines the issues that have hurt Nintendo's latest console.
Read More... | 45 Comments

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