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The Competition of Sportsmanship in Online Games |
| Posted by Josh Bycer on Wed, 05 Jun 2013 01:14:00 EDT in
Design
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| Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change? |
| Read More... | 0 Comments |
The Hero's World or the Worldly Hero  |
| Posted by Josh Bycer on Wed, 29 May 2013 03:05:00 EDT in
Design
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| Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine. |
| Read More... | 4 Comments |
The Procession of Progression in Game Design  |
| Posted by Josh Bycer on Thu, 23 May 2013 11:10:00 EDT in
Design
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| Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. |
| Read More... | 1 Comments |
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The Contemporariness of Game Design |
| Posted by Josh Bycer on Wed, 15 May 2013 03:31:00 EDT in
Design
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| Today's post examines how game design and appeal has evolved over the last twenty plus years and the tug of war between games that are considered timeless and those that are collectible. |
| Read More... | 2 Comments |
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The DRM Distinction of Steam's Success |
| Posted by Josh Bycer on Wed, 08 May 2013 02:37:00 EDT in
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| This year marks the ten year anniversary of Steam and today's post looks at some of the reasons why it has become #1 for many gamers. |
| Read More... | 3 Comments |
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Putting the "Game" in Gameplay |
| Posted by Josh Bycer on Wed, 01 May 2013 02:32:00 EDT in
Design
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| The balance between narrative and game design is a tricky one and today's post examines one game that failed that test. |
| Read More... | 2 Comments |
Antagonistic Horror Design  |
| Posted by Josh Bycer on Wed, 24 Apr 2013 02:45:00 EDT in
Design
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| Horror design has been called out by mainstream designers in the past for not being marketable. Today's post examines a common horror movie narrative and how it can impact horror design. |
| Read More... | 11 Comments |
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Micro Transaction Mania |
| Posted by Josh Bycer on Wed, 17 Apr 2013 03:40:00 EDT in
Design
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| The use of micro transactions and DLC have become major debates. But today's post talks about the challenge of differentiating these two terms. |
| Read More... | 0 Comments |
Design Debate: Risky Rewards or Rewarding Risk?  |
| Posted by Josh Bycer on Wed, 10 Apr 2013 02:05:00 EDT in
Design
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| Today's post looks at difficulty and the subject of if games should reward people for continuing to play, or if the game itself should be its own reward. |
| Read More... | 26 Comments |
Wii-U Woes  |
| Posted by Josh Bycer on Tue, 02 Apr 2013 02:02:00 EDT in
Console/PC
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| The Wii-U since launch has been struggling to find a place in the console market. With the next generation of consoles on the way, today's post examines the issues that have hurt Nintendo's latest console. |
| Read More... | 45 Comments |