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February 20, 2019
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Josh Bycer's Member Blogs

Posted by Josh Bycer on Mon, 18 Feb 2019 02:15:00 EST in Design, Console/PC, Indie
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr.X formula to create an alpha antagonist.


Posted by Josh Bycer on Tue, 12 Feb 2019 05:34:00 EST in Design, Console/PC, Indie
Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay.


Posted by Josh Bycer on Thu, 31 Jan 2019 09:58:00 EST in Design, Console/PC, Indie
The recent gaffe surrounding Assassin's Creed Odyssey frames our talk today about how giving player choices can backfire if you're not careful.


Posted by Josh Bycer on Mon, 28 Jan 2019 09:52:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
The growth of the ESport market continues to convince more developers to try and break in, but recent events give us an opportunity to talk about the risks of trying to make the next great ESport.


Posted by Josh Bycer on Tue, 22 Jan 2019 09:47:00 EST in Design, Console/PC, Indie
For this post, I share my thoughts on what it means to study game design, and provide some tips for developers looking to breakdown games for inspiration.


Posted by Josh Bycer on Wed, 16 Jan 2019 05:08:00 EST in Design, Console/PC, Indie
The idea of combining the handcrafted design of a Zelda title with the procedural generation of a rogue-like may sound like a dream come true, but it's often a challenge too big for most designers to handle.


Posted by Josh Bycer on Wed, 09 Jan 2019 10:03:00 EST in Design, Production, Console/PC, Serious, Indie
Despite how it has come to define this industry, the study of game design for a lot of people continues to be discounted, and it's time for that to change.


Posted by Josh Bycer on Wed, 02 Jan 2019 10:02:00 EST in Design, Console/PC, Indie
Black Mirror's "Bandersnatch" episode recently debuted, and offered viewers a lesson on the illusion of choice that developers have to deal with.


Posted by Josh Bycer on Tue, 04 Dec 2018 09:31:00 EST in Design, Console/PC, Indie
The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at the common elements people get wrong when analyzing Souls-Like design.


Posted by Josh Bycer on Mon, 26 Nov 2018 10:08:00 EST in Design, Console/PC, Indie
Realism is a popular marketing point for many videogames, but today's post looks at how it can get in the way of playability.


[More Josh Bycer Blogs]