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Josh Bycer's Member Blogs

Posted by Josh Bycer on Wed, 18 Mar 2015 01:54:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Today's post is all about the debate of putting value on narrative focused games and the challenges that come from old school gamers such as myself.


Today's post looks at the changing landscape of making and selling games and perhaps some sobering things that anyone interested in game design and the industry needs to understand.


Posted by Josh Bycer on Wed, 25 Feb 2015 01:15:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better?


Posted by Josh Bycer on Tue, 17 Feb 2015 06:52:00 EST in Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
As graphical fidelity continues to improve so is the temptation for having ultra realistic graphics. For today's post, I'm going to talk about two competing aesthetic designs and what it means for game developers.


The Casual Games Market has had a lot of problems lately and today's post highlights the fact that the current implementation is simply not sustainable for long term growth.


Posted by Josh Bycer on Tue, 10 Feb 2015 12:54:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Today's post looks at what I've dubbed mechanical game design -- where designers create a one-off experience akin to the days of Dragon's Lair.


One of the big problems with Early Access as a model is the lack of standards when it comes to quality. For today's post, we're going to look at a possible alternative for developers in it for the long haul.


Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time.


Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency.


The hit science fiction show Doctor Who is the foundation for today's discussion on episodic storytelling and what game designers can learn about how the show has altered its narrative structure and pacing over the years.


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