Josh Bycer's Member Blogs
Today's post looks at the elements that make up good tutorial design, and should be included in any complicated video game.
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Hoarding in game design shows a problem with the game's design and mechanics, and today's post looks at some alternative options for game designers.
Today's post looks at the concept of adding in CCG-based design into other games, and what works and doesn't work with it.
Today's post looks at a fundamental part of UI design in video games: Designing the neutral position for your game.
Today's post looks at my own thought process and how it has developed to focus on several key points when breaking down video games.
Normally I don't post podcasts here, but this one talking about the mobile space was too good not to mention here.
The horror genre has changed over the years, and today's post looks at where it's at now and what we can learn from the first generation.
Running a successful game company also means making sure that people can easily find out about you. Today's post looks at some common points that you need to think about when designing your game company or game news site.
Many designers struggle with properly explaining their games to new players, but today's post looks at some important questions to consider when trying to teach the player.
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