Josh Bycer's Member Blogs
A follow up to my post on video game sequels. I examine the main reasons why we don't see many sequels from the indie scene.
Today's post looks at how a lot of modern horror games are failing someone important: The Person playing the game.
Procedural generation is another popular option in the developer's toolbox and can do a lot to extend a game's replayability. But there are several major limitations that are inherent that we can discuss.
Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.
While many fans decry frequent game sequels, their use in the game design process cannot be understated.
The recent CS:GO scandal frames a post looking at the implementation of economy systems and what they mean for the Game Industry.
Pokemon Go has made a massive impact over the last week, and it's important to look at the factors that are leading to the inevitable world domination.
As video games have gotten bigger, so has the means to tell interesting stories. However, today's post looks at 3 big areas where games tend to struggle compared to other visual mediums.
In honor of Sonic's 25th anniversary, I'm taking a look back to talk about how Sonic was better than Mario during the old days.
Today's post looks at how the latest Doom created an effective power fantasy that controlled the mood of the story.
[Previous] | [Next]