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Josh Bycer's Member Blogs

Posted by Josh Bycer on Mon, 22 May 2017 05:26:00 EDT in Design, Console/PC, Indie
Today's post explores how power curves are an effective form of progression and motivation for players.


Posted by Josh Bycer on Tue, 16 May 2017 09:51:00 EDT in
With the recent takedown of Alan Wake from digital stores, I wanted to talk about why there seems to be a lack of interest in preserving video games.


Posted by Josh Bycer on Tue, 16 May 2017 09:45:00 EDT in Design, Console/PC
For my weekly game examination videos, I'm turning to Alan Wake to discuss how the series tried to balance action and horror design.


Posted by Josh Bycer on Mon, 15 May 2017 09:43:00 EDT in Business/Marketing, Design, Console/PC
The recent news surrounding the Hitman and Mass Effect series frames today's post talking about the ever present risks of AAA Game Development


Posted by Josh Bycer on Tue, 09 May 2017 09:33:00 EDT in Business/Marketing, Production, Indie
Today's post looks at three elements that every Indie developer should have when it comes to marketing themselves and their game.


Posted by Josh Bycer on Thu, 04 May 2017 10:08:00 EDT in Business/Marketing, Design, Production, Console/PC
The Esports market has hit a tricky debate when it comes to making competitive games more accessible while not driving away expert players. This debate comes down to two learning curves of any competitive title or sport.


Today's post returns to the topic of video game journalism and how I feel it is not doing a good job representing the game industry.


Posted by Josh Bycer on Fri, 28 Apr 2017 09:20:00 EDT in Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet
With the recent announcement of Microsoft planning on allowing gamers to refund games, I want to talk about the issue between developers and consumers.


Posted by Josh Bycer on Tue, 25 Apr 2017 10:31:00 EDT in Design, Console/PC, Indie
Emergent game design is an example of master game design, and requires a special way of thinking about mechanics and systems that I want to talk about.


Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.


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