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Josh Bycer's Member Blogs

Posted by Josh Bycer on Tue, 08 Nov 2016 10:31:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at how modern MMOs have adjusted their progression model, and the pros and cons of the new system.


A new development this week is further bridging the gap between games and gaming, but is this a good thing?


Posted by Josh Bycer on Fri, 28 Oct 2016 10:32:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Game design is a constant battle to get people to learn your game. For today's post, I have three tips to help ease the learning curve for new players.


Posted by Josh Bycer on Wed, 26 Oct 2016 02:40:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at how the feedback we get from game mechanics can condition players and their behavior.


Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.


Posted by Josh Bycer on Wed, 19 Oct 2016 10:04:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.


Nintendo's Amiibos was one of fastest selling products from Nintendo two years ago. However, we can track three decisions that are stalling the Amiibos from growing.


Posted by Josh Bycer on Tue, 11 Oct 2016 10:06:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at how game tutorials teach people new concepts, and what that could mean for education with the right understanding.


Posted by Josh Bycer on Fri, 07 Oct 2016 09:25:00 EDT in Business/Marketing, Design, Production, VR
The VR market is finally here with the arrival of the Vive, Rift and Playstation VR, but I still have some concerns about how successful the market can be.


Posted by Josh Bycer on Tue, 04 Oct 2016 09:14:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Randomized elements in games are not created equal, and today's post looks at how there really isn't such a thing as a game with "infinite replayability."


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