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June 26, 2016
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June 26, 2016
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Josh Bycer's Member Blogs

Today's post looks at a common problem with learning how to play complicated games, and how programming logic can help with making better tutorials.


The Game Industry can be tough to get started in, and today's post looks at the different mindsets that you need to have if you want to make it work as an indie developer.


Mobile Development is the hot topic today, and why 3 choices in their current state will prevent it from ever being the future of game design.


It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.


Posted by Josh Bycer on Wed, 18 May 2016 01:13:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The concept of grinding can be hard to pin down, but today's post looks at some common elements that cause a game to become a grind to play.


The customer is not always right when it comes to game development, and today's post looks at three big misconceptions about making a video game.


Posted by Josh Bycer on Fri, 13 May 2016 01:45:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Even someone like me has blind-spots when it comes to the biggest names in game design, and today's look behind the curtain goes some of them.


Posted by Josh Bycer on Wed, 11 May 2016 07:46:00 EDT in Design, Console/PC
A massive examination of Dark Souls 3's game design; looking at what From Software did right, and where there were some problems.


Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.


Today's post looks at the elements that make up good tutorial design, and should be included in any complicated video game.


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