Josh Bycer's Member Blogs
Gwent is the mini-game turned full on CCG, and playing through the beta, I'm liking how it stands out from the rest of the market.
Creating a long-lasting multiplayer game requires a serious thought on building the community, and the reason why many multiplayer games fade away.
The Souls series is one of the most celebrated franchises in recent memory for its challenge, but today's post looks at how From Software designed a hard, but accessible world to explore.
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.
Today's post looks at four giant red flags for crowdfunding your game and what not to do if you want to succeed.
Stealth game design has evolved considerably over the decades, but there have always been four essential parts that will make or break a game's stealth design.
RNG is a major part of keeping games from becoming stale, but good game design requires some way of tilting the odds in the player's favor, and there are several ways of doing just that.
The Game Industry is unique from other industries thanks to being completely decentralized. While it has done a lot of good, it does raise some longstanding issues about making games for a living.
Competitive Games have had a touchy history with randomization, but why do certain genres work in terms of not providing an even playing field?
This week's dissecting design breaks down one of my all-time favorite strategy games and what it did differently from everyone else.
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