Josh Bycer's Member Blogs
Diablo 3 continues to grow with each new update, but I want to take a look at the main problem with the game's design that hasn't changed at all: The end-game.
Getting the pacing right in your title can be difficult and there are two extremes where developers tend to mess up on that we're going to look at today.
Creating challenging games is not easy, and today's post looks at the balancing act of difficulty and challenge to impact the player's willingness to keep going.
Following up my previous post on UI Design, today's post is a look at how Designers are building UIs for cinematic experiences with the use of Seamless UIs
The recent talk about the Voice Actor Union striking against the Game Industry is a big deal for everyone involved and today's post looks at the debate between the two sides.
There are many facets of UI design and today's post looks at the concept of "Focal Points" and how the UI must be designed to accommodate the player focusing on different elements of the screen.
Emergent Gameplay is a popular buzz word that game designers like to use. However in today's post, I'm taking a deeper look at that and why many developers try and fail to deliver.
Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.
The Skylanders series has become very popular thanks to also being the start of the Toys to Life Market. For today's post, I'm going to examine this phenomenon and what Toys for Bob did to turn the brand into a winner.
Today's post looks at the recently failed Kickstarter for Mooncrest to talk about the bare minimum elements that make up a successful Kickstarter in today's market
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