Josh Bycer's Member Blogs
Today's post explores how power curves are an effective form of progression and motivation for players.
With the recent takedown of Alan Wake from digital stores, I wanted to talk about why there seems to be a lack of interest in preserving video games.
For my weekly game examination videos, I'm turning to Alan Wake to discuss how the series tried to balance action and horror design.
The recent news surrounding the Hitman and Mass Effect series frames today's post talking about the ever present risks of AAA Game Development
Today's post looks at three elements that every Indie developer should have when it comes to marketing themselves and their game.
The Esports market has hit a tricky debate when it comes to making competitive games more accessible while not driving away expert players. This debate comes down to two learning curves of any competitive title or sport.
Today's post returns to the topic of video game journalism and how I feel it is not doing a good job representing the game industry.
With the recent announcement of Microsoft planning on allowing gamers to refund games, I want to talk about the issue between developers and consumers.
Emergent game design is an example of master game design, and requires a special way of thinking about mechanics and systems that I want to talk about.
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
[Previous] | [Next]