Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2016
arrowPress Releases
August 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Josh Bycer's Member Blogs

A follow up to my post on video game sequels. I examine the main reasons why we don't see many sequels from the indie scene.


Posted by Josh Bycer on Thu, 04 Aug 2016 11:19:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at how a lot of modern horror games are failing someone important: The Person playing the game.


Posted by Josh Bycer on Tue, 02 Aug 2016 10:38:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Procedural generation is another popular option in the developer's toolbox and can do a lot to extend a game's replayability. But there are several major limitations that are inherent that we can discuss.


Posted by Josh Bycer on Tue, 26 Jul 2016 06:25:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.


While many fans decry frequent game sequels, their use in the game design process cannot be understated.


The recent CS:GO scandal frames a post looking at the implementation of economy systems and what they mean for the Game Industry.


Pokemon Go has made a massive impact over the last week, and it's important to look at the factors that are leading to the inevitable world domination.


Posted by Josh Bycer on Tue, 12 Jul 2016 10:36:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
As video games have gotten bigger, so has the means to tell interesting stories. However, today's post looks at 3 big areas where games tend to struggle compared to other visual mediums.


Posted by Josh Bycer on Fri, 08 Jul 2016 10:08:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
In honor of Sonic's 25th anniversary, I'm taking a look back to talk about how Sonic was better than Mario during the old days.


Posted by Josh Bycer on Tue, 05 Jul 2016 04:34:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at how the latest Doom created an effective power fantasy that controlled the mood of the story.


[Previous] | [Next]