Josh Bycer's Member Blogs
Figuring out the pacing of your title is always difficult, but today's post looks at how the mechanics dictate how long or short of a game you can make.
The first episode of my new video series breaking down games and their design is now up.
Today's post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game.
Today's post looks at the similarities between the MMO and Mobile markets, and what has me nervous about the state of mobile games and development.
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
The latest reboots of Tomb Raider have presented a new Lara Croft, but today's post looks at how Crystal Dynamics may have made her too new.
Adapting video games to other mediums is never easy, but there are two big pitfalls that movies get it wrong in translation.
The Indie market has changed over the last few years, and it has some questioning if there is a point where the term "Indie Developer" no longer applies.
The trend of using loot boxes in F2P or monetized games has grown lately, but is this the lesser of the F2P evils or just the same song and dance as before?
Escort missions are almost universally hated, but is there a way to make them better?
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