Josh Bycer's Member Blogs
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr.X formula to create an alpha antagonist.
Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay.
The recent gaffe surrounding Assassin's Creed Odyssey frames our talk today about how giving player choices can backfire if you're not careful.
The growth of the ESport market continues to convince more developers to try and break in, but recent events give us an opportunity to talk about the risks of trying to make the next great ESport.
For this post, I share my thoughts on what it means to study game design, and provide some tips for developers looking to breakdown games for inspiration.
The idea of combining the handcrafted design of a Zelda title with the procedural generation of a rogue-like may sound like a dream come true, but it's often a challenge too big for most designers to handle.
Despite how it has come to define this industry, the study of game design for a lot of people continues to be discounted, and it's time for that to change.
Black Mirror's "Bandersnatch" episode recently debuted, and offered viewers a lesson on the illusion of choice that developers have to deal with.
The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at the common elements people get wrong when analyzing Souls-Like design.
Realism is a popular marketing point for many videogames, but today's post looks at how it can get in the way of playability.
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