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Josh Bycer's Member Blogs

In this reprint from Game-Wisdom, I examine how the barriers of playing a game have evolved with the rise of the Free to Play market.


Posted by Josh Bycer on Mon, 23 Jun 2014 02:44:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
In this reprint from Game-Wisdom, we're talking "Metroidvania" design. A popular form of game design that despite what people say, is not actually a game genre.


Posted by Josh Bycer on Fri, 20 Jun 2014 03:04:00 EDT in Design, Console/PC, Social/Online
Competitive games have become a big deal for gamers, designers and commentators involved and today's post examines the common elements that make a game popular among the competitive community.


Posted by Josh Bycer on Mon, 16 Jun 2014 02:43:00 EDT in Design, Production, Console/PC, Indie
Ubisoft's Assassin's Creed Unity Controversy frames a discussion on the debate of gender neutrality in video games and why it's not always as easy as it sounds.


Posted by Josh Bycer on Thu, 12 Jun 2014 02:50:00 EDT in Design, Console/PC, Indie
In this reprint from Game-Wisdom, RPG mechanics and systems have been seen in more genres over the last decade. And the spread of this design has made classifying RPGs a challenge.


Posted by Josh Bycer on Wed, 04 Jun 2014 03:06:00 EDT in Design, Console/PC
In this reprint from Game-Wisdom, I examine the concept of false choices or when too much choice is not a good thing.


Posted by Josh Bycer on Mon, 02 Dec 2013 01:53:00 EST in Business/Marketing
In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site.


Posted by Josh Bycer on Thu, 15 Aug 2013 05:37:00 EDT in Design
Backwards compatibility is an often debated topic. But with the general public not caring, how many times can we argue for it?


Posted by Josh Bycer on Mon, 05 Aug 2013 03:06:00 EDT in Design
There has been an increase in homogenizing elements in AAA design over the last year with many gamers wondering what is going on.


Posted by Josh Bycer on Fri, 02 Aug 2013 02:27:00 EDT in Design
Achievements have become a major element of game design but their continued entanglement in game design has people questioning their continued use.


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