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Josh Bycer's Member Blogs

The recent Castle of Illusion removal from stores frames a post talking about how licensing affects games and what this means for the future.


Posted by Josh Bycer on Fri, 02 Sep 2016 06:32:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
There are two ways of upgrading the player during a game, and today's post looks at the right and wrong uses of upgrades to power them up.


Posted by Josh Bycer on Mon, 29 Aug 2016 03:45:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.


Injustice 2 is looking to bring meta-game design to a competitive atmosphere. For today's post, I'm looking at 5 important details for balance and making sure to keep your audience happy.


Today's post takes a hard look at the state of modern video game reviewing and how it's hurting the industry.


Posted by Josh Bycer on Thu, 18 Aug 2016 02:36:00 EDT in Design
Speedrunning shows a different side of game mastery and presents some important elements for designers to know about game design.


It's very easy for game designers to go crazy with adding content to their games, but there is such a thing as going too far with building a game.


Telltale Games was one of my favorite developers during the 00's, but today's post looks at how their structure has changed and moved away from my adventure game preference.


Trying to quantify game reviewing has always been a pointless process, and today's post looks at why.


A follow up to my post on video game sequels. I examine the main reasons why we don't see many sequels from the indie scene.


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