Josh Bycer's Member Blogs
Today's post looks at how modern MMOs have adjusted their progression model, and the pros and cons of the new system.
A new development this week is further bridging the gap between games and gaming, but is this a good thing?
Game design is a constant battle to get people to learn your game. For today's post, I have three tips to help ease the learning curve for new players.
Today's post looks at how the feedback we get from game mechanics can condition players and their behavior.
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.
Nintendo's Amiibos was one of fastest selling products from Nintendo two years ago. However, we can track three decisions that are stalling the Amiibos from growing.
Today's post looks at how game tutorials teach people new concepts, and what that could mean for education with the right understanding.
The VR market is finally here with the arrival of the Vive, Rift and Playstation VR, but I still have some concerns about how successful the market can be.
Randomized elements in games are not created equal, and today's post looks at how there really isn't such a thing as a game with "infinite replayability."
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