Meta Game: Adding Purpose or Shoehorning Design?  |
| Posted by Josh Bycer on Wed, 06 Feb 2013 02:30:00 EST in
Design
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| Meta game design has become a major change in multiplayer design: Greatly extending the life span of online games. But, has everything been a positive growth for online games? |
| Read More... | 8 Comments |
The Final Bite of The Walking Dead Season One  |
| Posted by Josh Bycer on Thu, 31 Jan 2013 02:43:00 EST in
Design
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| Today's spoiler filled post examines the highs and lows of The Walking Dead: season one. |
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Torchlight 2 Vs. Diablo 3: ARPG Fight 2012  |
| Posted by Josh Bycer on Fri, 25 Jan 2013 02:22:00 EST in
Design
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| Last year we saw a variety of ARPGs hit the market. With Diablo 3 and Torchlight 2, we had a situation where two different development teams set out to create different takes on the same design. |
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What Defines a Game: Meaning Vs. Action  |
| Posted by Josh Bycer on Tue, 22 Jan 2013 02:05:00 EST in
Design
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| Defining a video game has always been a touchy subject, and the rise of games focusing on storytelling first has only made it more complicated. Leading me to ask: Can you define a video game? |
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Different Shades of Black: An Analysis of The Darkness Series  |
| Posted by Josh Bycer on Mon, 14 Jan 2013 02:45:00 EST in
Design
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| It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them. |
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Exploring Open World Design Beyond Sandbox Games |
| Posted by Josh Bycer on Tue, 08 Jan 2013 02:39:00 EST in
Design
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| Open world games have become some of the biggest money makers in the industry. But the high cost of development can make them a risky venture thanks to several important design consideration that can make or break them. |
| Read More... | 2 Comments |
Co-op Horror and the Alpha Hero Problem  |
| Posted by Josh Bycer on Mon, 31 Dec 2012 02:02:00 EST in
Design
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| For survival horror, 2012 was not a great year and part of the problem is the alpha hero philosophy and how it is being used in horror titles. |
| Read More... | 10 Comments |
Fan Choice: The Impact of Greenlight and Kickstarter  |
| Posted by Josh Bycer on Tue, 18 Dec 2012 02:15:00 EST in
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| This year, the rise of popularity in crowd-funding has started a trend of fans having a greater say in a game's success. Today's post takes a look at a few of the ways this has taken off. |
| Read More... | 5 Comments |
Are AAA Studios DOA?  |
| Posted by Josh Bycer on Tue, 11 Dec 2012 02:11:00 EST in
Design
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| Another year of the game industry has been marked by lower profits and studio closings. Today's post examines the problems facing AAA development and what could be done. |
| Read More... | 56 Comments |
The Rise and Fall of the Collectible Game Market  |
| Posted by Josh Bycer on Fri, 07 Dec 2012 03:29:00 EST in
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| Collectible markets have become a way for people to make big bucks with a variety of items. But can games someday be the financial solution to our problems? |
| Read More... | 1 Comments |