Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 17, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Josh Bycer's Member Blogs

Posted by Josh Bycer on Fri, 28 Sep 2018 10:04:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
In light of Devil May Cry 5's microtransaction announcement, I discussed my thoughts on games that allow you to pay to skip content, and why that backfires for most consumers.


With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.


Posted by Josh Bycer on Thu, 06 Sep 2018 09:21:00 EDT in Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
Today's post looks at how one of the biggest strengths of Free to Play design can come back to hurt the game when it comes to retaining players over the long term.


Posted by Josh Bycer on Thu, 30 Aug 2018 10:39:00 EDT in Design, Console/PC, Indie, VR
Puzzle design has evolved over the years, and we're going to talk about the evolution into iterative solutions, and the basic foundation of designing interesting (and fair) puzzles.


Posted by Josh Bycer on Mon, 13 Aug 2018 11:54:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.


Understanding the difference between an engaging and an addictive experience is becoming important given the recent discussions over video game addiction, but in this piece, Josh Bycer will elaborate on when a game goes too far.


Posted by Josh Bycer on Wed, 01 Aug 2018 09:35:00 EDT in Business/Marketing, Console/PC, Indie
The state of game development has shifted this decade towards post release content, but what does that mean for a game whose reviews are no longer relevant?


Posted by Josh Bycer on Wed, 01 Aug 2018 10:36:00 EDT in Design, Art, Console/PC, Indie
Reposted from Game-Wisdom, this is a written interview I did with Game Designer Michael Hicks on puzzle design and the challenges of tying it to a serious topic.


Posted by Josh Bycer on Wed, 25 Jul 2018 01:18:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Today's post returns to the debate over games built on Skill or RNG and what they mean towards helping (or harming) the player's progression.


Posted by Josh Bycer on Fri, 20 Jul 2018 11:10:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.


[Previous] | [Next]