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Blogs

Josh Bycer's Expert Blogs

Meta Game: Adding Purpose or Shoehorning Design?  Featured Blogs
Posted by Josh Bycer on Wed, 06 Feb 2013 02:30:00 EST in Design
Meta game design has become a major change in multiplayer design: Greatly extending the life span of online games. But, has everything been a positive growth for online games?
Read More... | 8 Comments

The Final Bite of The Walking Dead Season One  Featured Blogs
Posted by Josh Bycer on Thu, 31 Jan 2013 02:43:00 EST in Design
Today's spoiler filled post examines the highs and lows of The Walking Dead: season one.
Read More... | 10 Comments

Torchlight 2 Vs. Diablo 3: ARPG Fight 2012  Featured Blogs
Posted by Josh Bycer on Fri, 25 Jan 2013 02:22:00 EST in Design
Last year we saw a variety of ARPGs hit the market. With Diablo 3 and Torchlight 2, we had a situation where two different development teams set out to create different takes on the same design.
Read More... | 8 Comments

What Defines a Game: Meaning Vs. Action  Featured Blogs
Posted by Josh Bycer on Tue, 22 Jan 2013 02:05:00 EST in Design
Defining a video game has always been a touchy subject, and the rise of games focusing on storytelling first has only made it more complicated. Leading me to ask: Can you define a video game?
Read More... | 9 Comments

Different Shades of Black: An Analysis of The Darkness Series  Featured Blogs
Posted by Josh Bycer on Mon, 14 Jan 2013 02:45:00 EST in Design
It's not often where we see two different developers work on the same IP in a series. But with the Darkness we got an interesting situation of two games, with very different design between them.
Read More... | 0 Comments

Exploring Open World Design Beyond Sandbox Games
Posted by Josh Bycer on Tue, 08 Jan 2013 02:39:00 EST in Design
Open world games have become some of the biggest money makers in the industry. But the high cost of development can make them a risky venture thanks to several important design consideration that can make or break them.
Read More... | 2 Comments

Co-op Horror and the Alpha Hero Problem  Featured Blogs
Posted by Josh Bycer on Mon, 31 Dec 2012 02:02:00 EST in Design
For survival horror, 2012 was not a great year and part of the problem is the alpha hero philosophy and how it is being used in horror titles.
Read More... | 10 Comments

Fan Choice: The Impact of Greenlight and Kickstarter  Featured Blogs
Posted by Josh Bycer on Tue, 18 Dec 2012 02:15:00 EST in
This year, the rise of popularity in crowd-funding has started a trend of fans having a greater say in a game's success. Today's post takes a look at a few of the ways this has taken off.
Read More... | 5 Comments

Are AAA Studios DOA?  Featured Blogs
Posted by Josh Bycer on Tue, 11 Dec 2012 02:11:00 EST in Design
Another year of the game industry has been marked by lower profits and studio closings. Today's post examines the problems facing AAA development and what could be done.
Read More... | 56 Comments

The Rise and Fall of the Collectible Game Market  Featured Blogs
Posted by Josh Bycer on Fri, 07 Dec 2012 03:29:00 EST in
Collectible markets have become a way for people to make big bucks with a variety of items. But can games someday be the financial solution to our problems?
Read More... | 1 Comments

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