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September 22, 2018
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Josh Bycer's Comments

Comment In: [Blog - 06/29/2018 - 10:40]

I think one of the ...

I think one of the problems with talking about the concept of grind, as discussed in the comments above, is the fact that everyone has a different threshold and opinion on when a game becomes a grind to play. r n r nGrinding and the progression curve go hand-in-hand together. ...

Comment In: [Blog - 08/10/2016 - 12:11]

Good topic, and one that ...

Good topic, and one that I 've talked about in the past. Choice overload is a killer for me with the grand strategy genre. Every time I try to learn one of the games from Paradox, I have that deer in the headlights moment.

Comment In: [Blog - 05/31/2018 - 09:08]

Thanks for the comment, and ...

Thanks for the comment, and yes, there is a lot more to discuss. I didn 't want to get too off topic, as I 've been trying to keep these posts as focused as possible. r n r nAs a recent example I 'm dealing with. I 'm replaying the ...

Comment In: [Blog - 05/25/2018 - 04:00]

As a fan of Payday ...

As a fan of Payday 2 since the beginning, it was great reading this. I would also love to know about the design behind Big Bank and trying to balance that with all the NPCs wandering around.

Comment In: [Blog - 05/11/2018 - 10:12]

I would have to argue ...

I would have to argue that unless properly balanced, they can be considered traps that designers can fall into thinking about replayability. A long learning curve handled improperly can cause players to give up at the thought of all the time spent needing to learn a game. The same can ...

Comment In: [News - 03/09/2018 - 03:42]

I agree as well, getting ...

I agree as well, getting on Steam is more than just a store listing even with the discoverability issues. The branding Steam has become for consumers is another factor. r n r nChances are, general consumers are not going to be searching the internet to buy a game on some ...

Comment In: [News - 02/27/2018 - 12:02]

I agree. If you 're ...

I agree. If you 're lumping in microtransactions with actual DLC and new content, that 's going to confuse people. And it doesn 't solve the issue of actually educating parents and consumers as to elements like percent drop chances, and gacha rolls.

Comment In: [News - 02/20/2018 - 11:58]

I can 't agree more. ...

I can 't agree more. If the Game Industry wants to preserve its history, someone has to do it, and we can 't just assume that developers and publishers are going to be able/willing to always do it. We 've already seen this with EA in the past, and there ...

Comment In: [Blog - 02/15/2018 - 09:07]

I 'm supposed to be ...

I 'm supposed to be recovering from a cold, and not getting ready to write small essays : r n r nI have some big concerns about this piece, and how it 's ignoring some of the major points about loot box design and monetization. r n r nFirst off, ...

Comment In: [Blog - 02/08/2018 - 09:24]

What did you think of ...

What did you think of the White Phosphorus scene of Spec Ops the Line Speaking of, I thought that game did a very interesting job of letting real world thoughts and discussions, slip in to the narrative. To the point that I don 't think anyone expected what we got ...

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