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March 28, 2017
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Josh Bycer's Comments

Comment In: [Blog - 11/23/2016 - 02:02]

Good post Ramin. The idea ...

Good post Ramin. The idea of making the game intentionally frustrating is one of the bigger criticisms of F2P games I think from the core audience. It 's also another sign of making a game built around short term profits instead of creating something viable and long-term. r n r ...

Comment In: [Blog - 10/19/2016 - 10:04]

That 's a good point ...

That 's a good point about poker and I believe we talked about that on one of our casts. Poker is a game that is both about luck, IE: what everybody gets, and skill: Reading the other players, playing mind-games,etc. r n r nIt 's similar to the XCOM example, ...

Comment In: [Blog - 10/03/2016 - 12:10]

Definitely less key boss factors. ...

Definitely less key boss factors. When it 's really just a fight between an enemy and not so much about the weight of the battle or the environment, then it would be more of a mini-boss. For a boss fight to really pop, it needs to be built around at ...

Comment In: [Blog - 10/04/2016 - 09:14]

The point about why zone ...

The point about why zone generation and not level generation is considered macro has to do with how the game is generating the content. r n r nIf you look at Spelunky 's or any game 's algorithm for generating levels/worlds, the system is built on constraints dependent on the ...

Comment In: [Blog - 09/14/2016 - 10:15]

Here 's another tip for ...

Here 's another tip for Twitch Streamers. If you go to their profile and check their history, it should show the last 14 or so days of streaming. If there is no prior history there, then that means they haven 't streamed anything in over 2 weeks. The next thing ...

Comment In: [News - 09/13/2016 - 10:23]

I think there may be ...

I think there may be a simpler solution: Vetting users. If someone is a professional reviewer, it should be easy to authenticate them given information on the internet. This wouldn 't impact the general consumer who buys the game on steam, but allow people who do make a living off ...

Comment In: [Blog - 09/06/2016 - 09:54]

I am not a lawyer, ...

I am not a lawyer, so this is more conjecture than anything else, as a lot of this is handled privately. Anything that the developer requests has to be agreed upon by the license holder. Obviously the more someone wants, the more it 's going to cost them. I 'm ...

Comment In: [News - 09/05/2016 - 11:25]

The definition of Early Access ...

The definition of Early Access is part of the issue. Everyone has their own interpretation of what an early access game is. r n r nI do think it 's very touchy for developers to double dip while the core game isn 't done yet. You can see what happened ...

Comment In: [News - 08/19/2016 - 04:16]

No mention of Cool Spot ...

No mention of Cool Spot This list is invalid :

Comment In: [Blog - 08/10/2016 - 06:24]

Very interesting thoughts on the ...

Very interesting thoughts on the matter. I was someone who was around the forums during the Sam and Max days and the community there was really good. Telltale was one of the first studios to start to have the level of transparency and outreach to their fans that we saw ...

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