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September 29, 2016
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September 29, 2016
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Josh Bycer's Comments

Comment In: [Blog - 08/09/2016 - 10:38]

I went into a little ...

I went into a little more detail about this in the video. With cars and other products, we 're dealing with objective elements that have been machined or designed around set parameters. Someone who builds cars and understands how the parts work can know how the technical specs of the ...

Comment In: [Blog - 07/19/2016 - 07:18]

That 's a good point ...

That 's a good point Kevin. r n r nI 've spoken to so many Indie developers over the last few years. The common response I get is that they get everything they want in the first game and don 't feel like they want to make a sequel. r ...

Comment In: [Blog - 07/15/2016 - 10:45]

Thanks for the insight Ramin, ...

Thanks for the insight Ramin, I 've always enjoyed your post too. What I meant regarding TF 2 was that it was one of the first games to formally adopt and integrate an economy system after being released, and one of the first non-MMOs to have an economy attached to ...

Comment In: [News - 07/13/2016 - 08:18]

I 'm replaying the game ...

I 'm replaying the game now on Twitch and I really enjoyed it as a Ghostbuster 's fan. It wasn 't perfect, but it hits the same notes as South Park the Stick of Truth as being the perfect love letter for fans of the franchise.

Comment In: [Blog - 06/28/2016 - 11:22]

That 's a good point ...

That 's a good point about the downside of gating. It would have been better to have buildings unlock and remain unlock for future cities. That way, a new player will learn the right time to build them, while experts don 't have to go through the same motions over ...

Comment In: [Blog - 06/23/2016 - 10:16]

Now you got me wanting ...

Now you got me wanting a nightmare-styled game someone taking the concept from Max Payne and really going to town with it.

Comment In: [Blog - 05/31/2016 - 05:55]

Two points. r n r ...

Two points. r n r n1. I agree with you about the video if I didn 't read that it was a puzzle platformer, I would have never guessed that from watching the trailer. If you can 't show direct game footage, you need to something that tells the consumer ...

Comment In: [Blog - 05/24/2016 - 02:02]

Blizzard as a studio is ...

Blizzard as a studio is definitely an exception to the norm, like Valve, but their process for refinement and polish, instead of copying is something that should be emulated.

Comment In: [Blog - 05/16/2016 - 07:16]

Good points on both accounts ...

Good points on both accounts on how to talk to players and the importance of PR skills. That 's another thing I hear from developers I 've spoken to, if you lay it all out there and explain it to people, they are more accepting than saying something like, I ...

Comment In: [Blog - 03/28/2016 - 08:43]

That 's a good point ...

That 's a good point and is very important in today 's market. With so many games being released daily, we don 't have days to spend learning how to start playing a game. I 'm working on a post now that looks at my own thought process and how ...

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