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December 22, 2014
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Josh Bycer's Comments

Comment In: [Blog - 07/16/2014 - 03:15]

The thing is that with ...

The thing is that with Payday 2, it 's not a loot driven game but their system does provide motivation for acquiring loot in the form of the payday card selection. r n r nThere is some debate however from fans that having a random chance define the progression model ...

Comment In: [Blog - 07/09/2014 - 12:57]

Here 's a question that ...

Here 's a question that I 've been wondering about for some time. The concept of catharsis or releasing tension and strong emotions, is there any research or studies confirming or refuting that video games are possible of producing a cathartic effect I remember when I was in college and ...

Comment In: [Blog - 07/07/2014 - 02:40]

A good example of padding ...

A good example of padding I feel would be Dragon 's Crown and the release version of Diablo 3. Both games force someone to play through basic content and doesn 't get challenging or interesting until several hours in. Dragon 's Crown 's first difficulty is at least a good ...

Comment In: [Blog - 07/07/2014 - 09:33]

It 's definitely an interesting ...

It 's definitely an interesting craze that has taken over. I have friends who go completely crazy for steam trading cards and there is surprisingly big business now happening with buying and selling those cards. r n r nRegarding achievements I think there is a fine line between something that ...

Comment In: [Blog - 06/30/2014 - 03:50]

Regarding morality, that is definitely ...

Regarding morality, that is definitely more a philosophical debate and I don 't know if I 'm the right person to answer that. I see things personally in the broader context: How does this event impact the world or people around me As opposed to examining every thing you do ...

Comment In: [News - 07/01/2014 - 07:03]

The concept was interesting at ...

The concept was interesting at the time but when you combine microtransactions with competitive gameplay, it never works out well. What 's also telling is that I had no idea that it was still online as I thought it closed last year.

Comment In: [Blog - 06/25/2014 - 03:14]

I hit that pay wall ...

I hit that pay wall hard when I tried out World of Tanks before they had a big monetization rebalancing update. With WOT originally, there were plenty of times where playing a match actually set you back due to the cost of repairs and ammo you might have used.

Comment In: [Blog - 06/12/2014 - 10:36]

The thing with Card Hunter ...

The thing with Card Hunter is that those superior items are not locked to the monetization, IE: You must be a premium member to ever find those items. Someone can still have a chance of finding those items show up as one of the four you get for beating a ...

Comment In: [Blog - 06/12/2014 - 02:50]

You 're not the first ...

You 're not the first person I 've heard made this comment and that could also explain the popularity of sim sports titles where you are managing a team as opposed to playing the game. As you 're right, there is an entirely different set of complexity and depth involved ...

Comment In: [Blog - 06/04/2014 - 03:06]

This is also part of ...

This is also part of what 's been dubbed The Chick Parabola where the more you come to fully master and understand the game mechanics, the less enjoyment you get out of playing the game. As once you figure out the best option or break the game, what 's left ...

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